All posts tagged with "faffing about"

Clockwork Empires: The Press Release

aka: “Project Odin”

August 27th, 2012 – Gaslamp Games, Inc., independent game developers and makers of the critically acclaimed Dungeons of Dredmor, are pleased to announce their new title, Clockwork Empires, for the Windows, OS X, and Linux platforms.

The Clockwork Empire is expanding! Brave people, seeking glory and wealth, are setting forth for uncharted lands in search of fame and fortune. This is a new age of Science – fearless naturalists, clever tinkerers, and brilliant inventors hold sway over the imagination of the common folk, wielding voltaic energies and constructing chromed brass clockwork engines. It is an age of The Arts – poets lie expiring on every street corner, crying for Reform and more laudanum, while the Empire Times spews forth from the great presses of the Capitol, filled with stories of inspiring hubris and adventure from The Colonies. It is an age of Trade – the many arms of the Imperial Chartered Antipodean Trading Company lurch across the oceans like the limbs of a commodity-crazed octopus, dredging untapped markets for wealth and glory. It is an age of Politics – scheming agents of the Empire skulk through the slums and grottoes of the colonies, dodging anarchist schemes and cultists’ rituals, and fulfilling secretive missions on behalf of Her Majesty the Queen. Meanwhile, in the Capitol, favours are curried in the Houses of Parliament and the Panopticon between the artistocratic Lords and the rising classes of Industrial Barons.

Fly the Union Cog over all three identified corners of the world!

But not all is well in the Empire. Strangers gather under lampposts and in bars, telling stories of Those That Live Beyond The Stars, operating in invisible geometries from another dimension. The Queen, some whisper, has been locked away at the behest of her own Prime Minister… but to what end? The Church of the Holy Cog prays for the salvation of the Empire, yet everybody fears the indescribable colors that trace lines through the darkest woods and beyond the reassuring glow of the gas-lamps. The fortunes of the Clockwork Empire are watched, silently, by unseen eye-clusters and malevolent entities trying to breach the walls of reality into this world.

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ever-hungry maw of industry and commerce. Build mighty colonies, fill them with magnificent factories and tortured machinery, and harness the power of steam and energies brought forth by determined, unregulated men and women of Science!

Glory is yours to seize; the world is yours to do with as you please. For fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

But wait, there’s more!

Herein, the good folk of Gaslamp Games present a small selection of their “penny dreadful” game development features, demonstrating wonders never-before seen in plebian entertainment:

  • Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
  • New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
  • Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
  • Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
  • Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
  • Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
  • Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
  • Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
  • Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!
    (* We’ll see about that, Nicholas. Soon. – David)
  • Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
  • No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
  • Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!

For more information, Gaslamp Games invites you to subscribe to their Awful Circular, available at www.gaslampgames.com on the Inter-Net Tubes.  For more exciting information about the latest Gaslamp Games endeavor, visit PC Gamer!

Cog Save the Queen! Huzzah and all that.

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A Dredmor Patch And A Very Special Dredmor Sale

As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!

Brax is not pleased with this sale.

Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)

There are also piles of mods available right now in the Steam Workshop for Dungeons of Dredmor!

Patch Notes Follow

{ read this article }

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Dungeons of Dredmor II 3D

In 2012 … Evil Has A Whole New Dimension

The stars are right, and you know what that means: It is the privilege and pleasure of Gaslamp Games to announce Dungeons of Dredmor II 3D, a sequel to the rather strange 2011 Indie Roguelike hit Dungeons of Dredmor (called Indie Game of the Year by the madmen of PC Gamer Magazine).

Suddenly, a pre-alpha screenshot appears! Click to view full size.

A first look at the dungeon. Using lots of placeholder assets for now, so please pardon the mess.

Like any respectable developer, Gaslamp Games acknowledges that once you’ve got something good, the only rational course of action is to beat yearly sequels out of the IP. Given that we could afford to hire some more artists and rustle up some Maya licenses, the obvious move was to take Dungeons of Dredmor in an entire new direction where we can explore additional, ahem, depths of gameplay yet unseen.

Dungeons of Dredmor II 3D Features

As an independent studio, Gaslamp Games is uniquely poised to create revolutionary new gameplay features that would be stifled in the publisher-dominated game industry. New features include:

  • Entirely 3D dungeons built with procedural generation to create unique levels, traps, and puzzles sadistic enough to confound every John Urist!
  • 600 bazillion damage types! Damage enemies with x-rays, phlegmatic damage, poking, subtraction, melancholia, insinuation, gluten magic, freemasonry, and liver!
  • New, avant-garde soundtrack by experimental Japanese noise group Violent Onsen Geisha!
  • Powered by the shocking return of a 2012 version of Ken Silverman’s Build Engine, used in such hit games as Redneck Rampage, Duke Nukem 3D, and Shadow Warrior!
  • Eleventy quintillion cheeses, each with their own damage type! Includes your favourites (Churpi, Khoa, Paneer, Brimsen, Remoudoi, Sirene, Anari, Molbo, Danbo, Tybo, Handkäse, Weisslacker, Kaseri, Höfðingi, Skyr) and more!
  • Use our in-app store to purchase Digglebucks to upgrade equipment, buy new inventory slots, and reverse negative Krongings!
  • Play our awesome tie-in social and mobile games to increase “quest resources” to get the best ending!

    Get 12 "likes" on this post and we'll give you a lutefisk for free.

  • Dredmor 2 will use that one really annoying, unreadable font from Dredmor for everything, and not just the title text!
  • Even smaller, more numerous and indecipherable stat icons!
  • 3D-accelerated coloured lighting effects the likes of which haven’t been seen since the far side of 1998!
  • You still can’t see what your character is wearing – because, well… the hell with it!
  • Explore new challenging gameplay mechanics set in the Red Light District of Amsterdam!
  • Collect a series of tiny, magical hats by mastering The Third Dimension!
  • New, revolutionary, Artificial Stupidity technology makes previously smart monsters into gibbering morons!
  • 98% More Indie than Other Competing Indie Roguelikes!
  • Scads of Day-1 DLC include the ability to load and save games, and to have the ability to secretly save extra copies of your games in case you die suddenly with permadeath on!
  • New Crafting Systems include Yogurt Making, Elven Drycleaning, Bavarian Crafts, and the Human Centipede!
  • Cameo appearance by Famous British Person Peter Molyneux as Brax the Salesdemon!
  • Get ****ed up on Mushrooms!
  • Space Wizards!

Dredmor 2 will be launching on all fine Social Gaming Platforms near you. Have your credit cards ready.

Posted in Dungeons of Dredmor, Game Design, Games | Tagged , , , , , , , ,
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The new Gaslamp Games office

As insinuated and/or implied via the Twittersphere and elsewise, we’ve finally got some pictures of the new office to show.

Left: Our neighbours' lovely building gives inspiration to texture artists everywhere. Right: Practicing the traditional Scottish art of the minifridge-toss. Joseph is wary; Nicholas don't care.

The move itself was moderately grueling. Nicholas and I agreed that the ability to live-tweet our adventures through darkest Richmond to find IKEA form the most compelling reason for either of us to finally get a smartphone. While heading in a direction that turned out to be about 270 degrees off my intended course, I sighted a Tofu Soup House and had to be restrained, then some point we crossed the Fraser river, broke an axle, someone got dysentery, and Nicholas and I finally found the Swedish Death Star and set ourselves up for some Sherlock-style jokes, somehow.

{ read this article }

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A bit more of Dredmor 1.0.7 and beyond

The 1.0.7 beta should be going out to you Steam users with beta access in the next day or two [edit- or Monday for sure; whenever it gets pushed to Steam], provided little else explodes. We’ll keep you posted.

This screen gave me some trouble as you can see. The challenges I faced only grew from this point.

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , ,
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Media Roundup: Dredmor podcast & Gaslamp interview

Dungeons of Dredmor on Roguelike Radio

The new podcast Roguelike Radio did an entire show about Dungeons of Dredmor, check it out here. (Or on itunes.)

It’s fascinating to listen to people speak very seriously about our game and hear them speculate about what we were thinking when we made this or that design decision (odds are, we weren’t; they’re mostly acts of animal desperation drawn from the lowest id before the conscious mind comes up with a post-hoc justification).

Anyway, we’d be foolish not to be inspired by plunder the thoughts a seasoned pack of roguelike players/designers have about Dredmor — to this point, I’m pretty sure I just heard a great mechanic to act as a foundation for a cheesecrafting skill.

Gaslamp Games interviewed by Gaming Irresponsibly

An extremely patient fellow over at Gaming Irresponsibly has posted interview with us online which we finally got around to fully answering; check it out here.

One wonders if we really ought to say the things we say in public. Then again, we did make Dungeons of Dredmor public and we all know how that turned out. I also have to wonder why Nicholas keeps trying to start a hip-hop style feud with Notch. Have you seen the size of that guy’s posse? Man.

Why are you still reading this? Go read that interview while listening to the podcast.

Posted in Dungeons of Dredmor, Gaslamp, Interviews | Tagged , , , , , , , ,
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Meet the Team

It looks like much of the crashing is quashed (and that’s all up to Nicholas’ code-magic anyway) so I figured I’d waste time drawing a silly picture of a bunch of the folk who made Dungeons of Dredmor possible.

From left to right:

  • Nicholas: he is the master of code and creator of the original Dredmor project back in, what, 2005? He can be awfully English at times.
  • David: (that’s me!), art, content, and other silly stuff.
  • Daniel: handled much of the earlier gameplay code then became a rocket scientist or something and is doing a lot of the internal business operations and PR. The lutefisk thing is probably his fault.
  • Derek: Server-keeper, web guy; We panic and leave him voicemail when our servers crash and burn.
  • Chris: A driving force of Business Acumen, he gets the deals done.
  • Matthew: Sound and music guy. Maestro? Does that work? And did I mention you can listen to and/or buy the Dredmor soundtrack from him?

Oh, and because I neglected to include him in the picture, here’s a Dredmorified version of that punk “executive producer” Ben who filled the Steam scoreboard the day before the game came out to give all you new players a challenge to beat

Now you know who to blame.

We’ll get back to our scheduled Dredmor Bloggageddon featuring Actual Content Of Substance And Import once the release-week madness calms down a bit. Hope you’re all having fun! If you’re not, please fill our contact email inbox with the reasons why plus crash .dmp files and broken savegames.

Posted in Gaslamp | Tagged , , , ,
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Dredmor the Roguelike

I’ve been trying to figure this out for myself for a while — is Dredmor a roguelike?

And confronted with the obvious (in the midst of recording the Immortal Machines podcast, even; good fun by the way, will post a link when it’s released), I’ll have to concede entirely on this point. To lay it out:

Why Dredmor is a roguelike

  • Dredmor’s gameplay is turn-based with the implicit movement/action-as-a-turn mechanic
  • Dredmor is definitely a dungeon crawler; you explore a dungeon, fight things, loot things, etc.
  • Dredmor uses random, emergent structures for gameplay instead of a linear narrative structures

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , ,
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