The new DungeonsofDredmor.com now exists in this world! And it’s new! And Brax would very much like you to buy things from it, why don’t you. The prices are absolutely subterranean! (In, say, a series of dungeons, if you will. We all got that? Good.)
Brax does not agree with Batty’s business sense regarding certain expansion packs.
In all, we’re quite pleased to finally have this all put together. You can buy the game from our distribution partners, including Humble, Steam, and Desura, or perhaps pick up an expansion, order up a t-shirt, the game soundtrack, or perhaps your very own adorable stuffed diggle who hates you so much, but not that much. For those of you who bought Dredmor during our placement in the Humble Introversion Bundle, you can now enjoy high-quality, DRM-free expansion packs purchased directly from us (well, via the Humble Store.)
Props to the good folks of Chestnut St. Pixel Foundry for doing the design (drop them a line if you have need of some sort of graphical design — they also did this site, gaslampgames.com, and the Gaslamp Games company logo). Props as well to our own Derek Bonner for doing the coding and smart server type things.
Diggles are shipping! People have already started receiving shipping notices saying that a “yellow bird with a white beak in a plastic bag” (plus sketches) are headed their way. International shipping should now also be available to just about everywhere, and anybody who has problems with international shipping should e-mail ShouldBee, our partners in Diggle Crime, at email@example.com for assistance.
ShouldBee has asked us to note that they have been adding one sketch per *order* – so if you ordered twelve Diggles, you will get twelve Diggles and one sketch. This is because there are a limited number of sketches and we want everybody to enjoy David’s fine doodlings (or, alternately, my programmer art.) If your Diggle arrives, why not let us know? Put up a photo on the forums or in the comments and let the world see your new fuzzy yellow companion.
Happy Halloween, everybody! And don’t forget the Canadian Indie Bundle is STILL ON SALE.
Edit: Looks like that’s it folks! Thanks for spreading the word and helping us promote our awesome country of maple syrup, igloos, and great indie games!
We’re in a bundle on Steam right now with a number of other *great* Canadian titles! For only $14.99, you can get Dungeons of Dredmor, and a number of other fabulous indie games featuring everything from Sworcery (whatever that is?) to a bandana-wearing, knife-wielding lunatic, to … some kind of game about quantum waveforms. Quantum physics has never been so exciting!
Mr. Matthew Steele, musician & sound artist for Dungeons of Dredmor, has just released his Conquest of the Wizardlands EP featuring fresh-hot tunes from the latest Dredmor expansion pack Temporal Parod(y)ox and Diggle Hell is a Real (Swinging) Place.
Give it a listen on his bandcamp site and if you like what you hear, why not give the man a dollar for putting a little swing in your step?
Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
Explore the Wizardlands by trading Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards.
Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with their monstrous dash ability.
New Monstrous Menagerie and Trophy Room menu screens to compel you further toward obsessive collectivism!
Diggle Hell. It’s a real place and you will go there if you are naughty. Beware the dark power of Vlad Digula!
A Whack of new skills: Communist, Bankster, Egyptian Magic, Magical Law, Paranormal Investigator, and Tourist! They are pictured thusly:
What with all this talk of pocket dimensions and wizards and somesuch, we thought it would be helpful to give a little tour of the sorts of things you’ll see in the upcoming Dungeons of Dredmor expansion pack Conquest of the Wizardlands.
Daniel and I talked about how to approach writing this post and we’ve agreed to do something a little different that we haven’t done in quite some time. Instead of just listing the features, we’re going to dig a bit into the game design process and discuss the thoughts behind the decisions we made in coming up with these features and their functionality.
Let’s start with the big feature that may do the most to change how Dredmor is played.