All posts tagged with "shameful self promotion"

A Dredmor Patch And A Very Special Dredmor Sale

As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!

Brax is not pleased with this sale.

Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)

There are also piles of mods available right now in the Steam Workshop for Dungeons of Dredmor!

Patch Notes Follow

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Patch 1.0.6 Update; Dredmor Twitter Fiction Contest Results

Patch 1.0.6 has now been sent to the beta testers. As soon as we get the all clear, we’ll fire it your way. Thanks for being so patient. (Beta testers: if you’re on WINE, you can try the Linux build too! Dump everything out of your Steam install with WINE, and you should be able to just run “./Dredmor”, a little shell script which autoselects the correct build, x86 or amd64. You may have to chmod +x some files, I’m not sure.) The Changelog is still as posted, with the exception of the addition of some additional support for the WASD controls (which now break more things, open more things, flip more things, and are generally more useful than ever before) and correct proc assignment to crossbows (if you have a crossbow with Thaumites, only your crossbow will shoot Thaumites.)

In other news, we ran a 140-character Twitter fanfiction contest last week on our Twitter feed (which you can read here if you are so inclined.) A selection of the entries, and the eventual winner, has been rounded up for your pleasure…

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Media Roundup: Dredmor podcast & Gaslamp interview

Dungeons of Dredmor on Roguelike Radio

The new podcast Roguelike Radio did an entire show about Dungeons of Dredmor, check it out here. (Or on itunes.)

It’s fascinating to listen to people speak very seriously about our game and hear them speculate about what we were thinking when we made this or that design decision (odds are, we weren’t; they’re mostly acts of animal desperation drawn from the lowest id before the conscious mind comes up with a post-hoc justification).

Anyway, we’d be foolish not to be inspired by plunder the thoughts a seasoned pack of roguelike players/designers have about Dredmor — to this point, I’m pretty sure I just heard a great mechanic to act as a foundation for a cheesecrafting skill.

Gaslamp Games interviewed by Gaming Irresponsibly

An extremely patient fellow over at Gaming Irresponsibly has posted interview with us online which we finally got around to fully answering; check it out here.

One wonders if we really ought to say the things we say in public. Then again, we did make Dungeons of Dredmor public and we all know how that turned out. I also have to wonder why Nicholas keeps trying to start a hip-hop style feud with Notch. Have you seen the size of that guy’s posse? Man.

Why are you still reading this? Go read that interview while listening to the podcast.

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Alpha release of Starfarer by Fractal Softworks

Official Friend-of-Gaslamp Alex Mosolov just released the first alpha of his indie space-combat/rpg/sandbox game “Starfarer”, now available to customers who pre-order the game (at half price!).

Congratulations to Alex for shipping this release!

There is some Gaslamp involvement with Starfarer, I should add: All graphics were done by myself (David) and SF’s sound was made by our own Mr. Matthew Steele (who made all the sound and music for Dredmor).

I want to thank Alex for having me work on his game – it’s incredibly fun to draw spaceships and planets and it’s been a project I’ve wanted to do since I was 10 years old. It should be said also that in part Alex has made Gaslamp Games and Dredmor possible by hiring me to work on his game.

We also owe a lot of thanks to Alex for helping us test many painfully early in-development versions of Dungeons of Dredmor.

So best of luck to him on sales and the future of Starfarer and Fractal Softworks!

You can pre-order Starfarer from the Fractal Softworks page here. It runs on Windows, Mac OS, and Linux.

You can read more about the game’s features and planned development in the features section and the faq as well as follow development on the Fractal Softworks blog (which I occasionally post to as well). Additional screenshots and videos can be found in the media section.

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Immortal Machines podcast interview

Nicholas and I were interviewed on the Immortal Machines podcast (an affiliate of Colony of Gamers) last week by the good bunch of guys there who were far too patient with certain Gaslampy … excesses. Now you can listen in to learn dark secrets about the Dungeons of Dredmor — about the unnatural habits of Thrusties, why Nicholas should not drink a pot of coffee on an empty stomach, and how much Dredmor isn’t going to cost. Here’s the link:

Immortal Machines episode 47: Gaslamp Games and Dungeons of Dredmor (or try the CoG post of the same, if you like)

Much thanks to the Immortal Machines guys for letting us on and to Colony of Gamers and their wonderful community for all their support!

The real question now is if they will ever make the mistake of letting us back on.

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You can’t have a Podcast without Pod People

David and I are being interviewed next Wednesday for the “Immortal Machines” podcast over at Colony of Gamers. If you have questions about Dungeons of Dredmor, Gaslamp Games, or anything else that you want to know about, head on over to their forums and get askin’.

The best part? Ask a question – if it gets answered, you’ll be entered to win a free copy of Dungeons of Dredmor!

Go now! Heed the call of the Wizard-Kings!

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