We’ve been playing our cards pretty close to the chest here at Gaslamp Games when it comes to showing final game assets. You know, put your best foot forward and make a good impression and all that. There were some scenes showing rendered assets (not in-engine) shown in the PC Gamer preview but we have since overhauled much of what was shown there. For today, let us focus on the characters.
Our character artist here at Gaslamp Games, Gentleman Joseph, has been very, very busy.
Just so: The Overseers — Work’s to be done and, by Cogs above, they’ll see you to it.
It looks like much of the crashing is quashed (and that’s all up to Nicholas’ code-magic anyway) so I figured I’d waste time drawing a silly picture of a bunch of the folk who made Dungeons of Dredmor possible.
From left to right:
Nicholas: he is the master of code and creator of the original Dredmor project back in, what, 2005? He can be awfully English at times.
David: (that’s me!), art, content, and other silly stuff.
Daniel: handled much of the earlier gameplay code then became a rocket scientist or something and is doing a lot of the internal business operations and PR. The lutefisk thing is probably his fault.
Derek: Server-keeper, web guy; We panic and leave him voicemail when our servers crash and burn.
Chris: A driving force of Business Acumen, he gets the deals done.
Oh, and because I neglected to include him in the picture, here’s a Dredmorified version of that punk “executive producer” Ben who filled the Steam scoreboard the day before the game came out to give all you new players a challenge to beat
Now you know who to blame.
We’ll get back to our scheduled Dredmor Bloggageddon featuring Actual Content Of Substance And Import once the release-week madness calms down a bit. Hope you’re all having fun! If you’re not, please fill our contact email inbox with the reasons why plus crash .dmp files and broken savegames.
There is known crashing due to problems with the SDL sound library or something. Nicholas is chained to his work station with a coffee IV (Foul Liqueur of Yog Sothoth!) and is enjoying the effects of The Motivation Stick. Ye shall receive another patch post-haste.
Cynical Brit / Total Biscuit
… did a lovely video for Dredmor. Check it out:
Wonderful stuff! (By the way, his Blade Being spell kept going to random squares because he targeted a monster directly – if you do that, the spell will get pushed off to a random tile.)
With the release of Dungeons of Dredmor imminent [that is: tomorrow], why not faff around a bit with silly drawings?
Have you been itching for a Dredmor skill or spell icon to use for your forum profile? We have just the potion for your condition!Do you need some hot, raw hi-res Dungeons of Dredmor paintings to use for your desktop background? We’ve got the answers to your desires.Just want to get a peek at a few random, silly images that Gaslamp Games has been kicking around? Well, you’re in luck.
Maybe you’re just a diggle-fancier; that’s OK too.
I figure it would be useful to take some time to address some points of speculation raised in various forums. Oh yes, we read what you write. Wherever Dungeons of Dredmor is mentioned, we’re all over that. (Thanks Google.) But enough faffing about, I’m going to respond to a few points raised out in the Internetlands.
I think we’ve got a Gaslamp Admission to make: Sometimes we make decisions not because they are right from business perspective but because they would make things more funny.
At one point not too long ago I had just wrapped up outlining and drawing icons for every spell in the game — six schools of magic (the traditional Air, Earth, Fire, Water, Black, White) with eight spells each, so 64 48* total — when I spoke with Nicholas about a thought I had.
D: Right, so our spell school categories are basically [very] boring. I am not seriously suggesting we do anything about this, but they could be … much more interesting. N: What did you have in mind?