All posts tagged with "demagoguery"

Diggle News!

Diggles are shipping! People have already started receiving shipping notices saying that a “yellow bird with a white beak in a plastic bag” (plus sketches) are headed their way. International shipping should now also be available to just about everywhere, and anybody who has problems with international shipping should e-mail ShouldBee, our partners in Diggle Crime, at international@shouldbee.com for assistance.

ShouldBee has asked us to note that they have been adding one sketch per *order* – so if you ordered twelve Diggles, you will get twelve Diggles and one sketch. This is because there are a limited number of sketches and we want everybody to enjoy David’s fine doodlings (or, alternately, my programmer art.) If your Diggle arrives, why not let us know? Put up a photo on the forums or in the comments and let the world see your new fuzzy yellow companion.

Happy Halloween, everybody! And don’t forget the Canadian Indie Bundle is STILL ON SALE.

it tasted the rainbow and now it must pay

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Clockwork Empires: PC Gamer Interview, minor FAQ, & other such foolishness

(If you haven’t seen it yet, get yourself up to steam on the scuttlebutt surrounding Clockwork Empires with the PC Gamer preview: Clockwork Empires: a preview of Gaslamp Games’ Lovecraft-laden steampunk city-builder).

Interview

The good people at PC Gamer were also brave enough to interview the Gaslamp partners on the subject of Clockwork Empires: Interview: Gaslamp Games’ mad, incredible vision for Clockwork Empires

Various developers have been spotted on Clockwork Empires threads on the Bay 12 forums, Quarter to Three forums, and the SomethingAwful forums to answer your Burning Questions. Delighted minds are encouraged to round up the best responses and post them somewhere so we don’t have to.

Mini-FAQ

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Clockwork Empires: The Press Release

aka: “Project Odin”

August 27th, 2012 – Gaslamp Games, Inc., independent game developers and makers of the critically acclaimed Dungeons of Dredmor, are pleased to announce their new title, Clockwork Empires, for the Windows, OS X, and Linux platforms.

The Clockwork Empire is expanding! Brave people, seeking glory and wealth, are setting forth for uncharted lands in search of fame and fortune. This is a new age of Science – fearless naturalists, clever tinkerers, and brilliant inventors hold sway over the imagination of the common folk, wielding voltaic energies and constructing chromed brass clockwork engines. It is an age of The Arts – poets lie expiring on every street corner, crying for Reform and more laudanum, while the Empire Times spews forth from the great presses of the Capitol, filled with stories of inspiring hubris and adventure from The Colonies. It is an age of Trade – the many arms of the Imperial Chartered Antipodean Trading Company lurch across the oceans like the limbs of a commodity-crazed octopus, dredging untapped markets for wealth and glory. It is an age of Politics – scheming agents of the Empire skulk through the slums and grottoes of the colonies, dodging anarchist schemes and cultists’ rituals, and fulfilling secretive missions on behalf of Her Majesty the Queen. Meanwhile, in the Capitol, favours are curried in the Houses of Parliament and the Panopticon between the artistocratic Lords and the rising classes of Industrial Barons.

Fly the Union Cog over all three identified corners of the world!

But not all is well in the Empire. Strangers gather under lampposts and in bars, telling stories of Those That Live Beyond The Stars, operating in invisible geometries from another dimension. The Queen, some whisper, has been locked away at the behest of her own Prime Minister… but to what end? The Church of the Holy Cog prays for the salvation of the Empire, yet everybody fears the indescribable colors that trace lines through the darkest woods and beyond the reassuring glow of the gas-lamps. The fortunes of the Clockwork Empire are watched, silently, by unseen eye-clusters and malevolent entities trying to breach the walls of reality into this world.

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ever-hungry maw of industry and commerce. Build mighty colonies, fill them with magnificent factories and tortured machinery, and harness the power of steam and energies brought forth by determined, unregulated men and women of Science!

Glory is yours to seize; the world is yours to do with as you please. For fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

But wait, there’s more!

Herein, the good folk of Gaslamp Games present a small selection of their “penny dreadful” game development features, demonstrating wonders never-before seen in plebian entertainment:

  • Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
  • New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
  • Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
  • Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
  • Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
  • Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
  • Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
  • Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
  • Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!
    (* We’ll see about that, Nicholas. Soon. – David)
  • Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
  • No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
  • Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!

For more information, Gaslamp Games invites you to subscribe to their Awful Circular, available at www.gaslampgames.com on the Inter-Net Tubes.  For more exciting information about the latest Gaslamp Games endeavor, visit PC Gamer!

Cog Save the Queen! Huzzah and all that.

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Dredmor Expansion Preview Shots

While Dredmor patch 1.0.7 beta #3 runs through the thresher we figured you might like to see a bit of what we’ve been working on.

So for those who like digging too greedily and too deep into the Dungeons of Dredmor, here are a few early screenshots of the expansion (which-shall-not-have-its-name-revealed-just-yet). Note that these are early and in-development and all the usual disclaimering.

I heard you like rust. But what I mean to say is that there will be new dungeons to trawl full of new and more interesting dangers. And I probably owe Adrian Carmack another apology for all this.

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A bit more of Dredmor 1.0.7 and beyond

The 1.0.7 beta should be going out to you Steam users with beta access in the next day or two [edit- or Monday for sure; whenever it gets pushed to Steam], provided little else explodes. We’ll keep you posted.

This screen gave me some trouble as you can see. The challenges I faced only grew from this point.

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Gaslamp Interviews on DIY Gamer and Roguelike Radio

People keep wanting to talk to us even after they played Dungeons of Dredmor so we’ve got a couple interviews giving a bit of insight into the odd places in our heads that this whole mess spawned from, plus some talk of Things To Come.

First we chatted with a nice fellow from DIY Gamer and told him many things. Too many things, probably.

On DIY Gamer: Dungeons of Dredmor, Sonic Porn, Gaslamp Games’ Origin Story and MORE!

Then on Wednesday we recorded a interesting podcast with the fellows at Roguelike Radio. Here’s hoping it was heavily edited.

On Roguelike Radio: Interview with Gaslamp Games (developers of Dungeons of Dredmor)

Enjoy!

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Dredmor 1.0.7 Preview Screenshot

Anyone remember Darklands? Great game. Anyway here's a shot of our new hero beating up a Blobby.

Apparently we like making a ton of work for ourselves. Lots of new stuff coming along in the next patch and the talented Mr. Chris Triolo is doing some lovely new sprites for us starting with our female hero up there. Methinks we’ll be seeing more from him in coming months.

Now back to the pixel-mines to hack new UI elements from the treacherous deeps.

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Patch 1.0.6 Update; Dredmor Twitter Fiction Contest Results

Patch 1.0.6 has now been sent to the beta testers. As soon as we get the all clear, we’ll fire it your way. Thanks for being so patient. (Beta testers: if you’re on WINE, you can try the Linux build too! Dump everything out of your Steam install with WINE, and you should be able to just run “./Dredmor”, a little shell script which autoselects the correct build, x86 or amd64. You may have to chmod +x some files, I’m not sure.) The Changelog is still as posted, with the exception of the addition of some additional support for the WASD controls (which now break more things, open more things, flip more things, and are generally more useful than ever before) and correct proc assignment to crossbows (if you have a crossbow with Thaumites, only your crossbow will shoot Thaumites.)

In other news, we ran a 140-character Twitter fanfiction contest last week on our Twitter feed (which you can read here if you are so inclined.) A selection of the entries, and the eventual winner, has been rounded up for your pleasure…

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