Radical notions about “the Natural Environment” are not given much thought in The Empire and rightly so. Indeed, those who profess “Misgivings with respect to the effects of Unbridled Industry and So-Called Progress in our Nation” are dismissed as debased spiritualists that can be assumed to gather in Laudanum Dens to associate with Poets who fill their heads with rambling apocalyptic screeds.
When all is quiet, the Rubbish Beetles scurry from their burrows and perform the duties Nature has seen fit to assign to them.
Continuing forthwith: All et up from that tin of Doctor E. Sanin’s Patent Tinned Meat* Slurry Product? Just toss it aside with nary a care. Divested the shipping crate of its contents of finely enameled bric-a-brac (including a set of commemorative plates featuring portraits of our fine Prime Minister)? Toss it on the heap with the rest of the rubbish. The world provides its obviously limitless bounty to us to be used, dear reader!
Wish ye to ken eldritch knowledge of the Realm of the Diggle Gods? Look you no further for I present to you a trailer most fabulous for this new expansion to Dungeons of Dredmor:
Realm of the Diggle Gods will be released for sale very soon. Indeed, sooner than you imagine, unless you’re a very imaginative person indeed.
A big thanks to the talented Ian aka Verbal Processing for creating this trailer for us. Check out his Youtube channel in which he plays and discusses various games in an amusing manner. You’ll laugh and maybe even learn a thing or two.
And credit as always is due to the talented Mr. Steele who created the music; you can listen to as well as purchase the Dredmor soundtrack at Matthew’s bandcamp site.
If you don’t abide by Your Tubes, please do enjoy these screenshots that follow featuring all sorts of new nonsense you’ll discover in the Realm of the Diggle Gods.
Here, in the (new) Underground Forest, I make use of the lovely new fireball effect while a pack of loyal hunting diggles looks on. It’s possible some were caught in the blast. They’re very loyal. Usually.
While Dredmor patch 1.0.7 beta #3 runs through the thresher we figured you might like to see a bit of what we’ve been working on.
So for those who like digging too greedily and too deep into the Dungeons of Dredmor, here are a few early screenshots of the expansion (which-shall-not-have-its-name-revealed-just-yet). Note that these are early and in-development and all the usual disclaimering.
I heard you like rust. But what I mean to say is that there will be new dungeons to trawl full of new and more interesting dangers. And I probably owe Adrian Carmack another apology for all this.
The 1.0.7 beta should be going out to you Steam users with beta access in the next day or two [edit- or Monday for sure; whenever it gets pushed to Steam], provided little else explodes. We’ll keep you posted.
This screen gave me some trouble as you can see. The challenges I faced only grew from this point.
Anyone remember Darklands? Great game. Anyway here's a shot of our new hero beating up a Blobby.
Apparently we like making a ton of work for ourselves. Lots of new stuff coming along in the next patch and the talented Mr. Chris Triolo is doing some lovely new sprites for us starting with our female hero up there. Methinks we’ll be seeing more from him in coming months.
Now back to the pixel-mines to hack new UI elements from the treacherous deeps.
RPGWatch was kind enough to post an interview with me, RPGWatch Feature: Dungeons of Dredmor Interview. (I apologize for the number of quotation marks used; this interview was done in the midst of crunching to completion on Dredmor and I’m afraid that lack of sleep impaired my text formatting judgement.) But please check it out, as I do explain the eyebrow thing once more.
While we’re all waiting I thought I’d make the wait just a little more painful* for our fans out there by taking another pile of screenshots.
[* Waiting pains us too and we try to avoid it whenever possible. Why go slow when you can go fast? This also explains the unfortunate results of few Gaslamp Games Morale Building Nights At The Pub.]
As usual, click on the image to view the full image.
1. Ah, the sweet reek of the dungeon. This is the starting room. You will become very familiar with it. The build I took is tinkerer/crossbow/staff/promethean magic/astrology/blood magic/burglary: A ranged caster/archer who can deal with traps and get in and out of trouble, ideally. Let’s see how this works out.
2. Faffed around a little on level one then went rather too quickly to level two because I was feeling cocky with my strong ranged attacks. These bolas complement my build quite nicely as they will root enemies to the tile they’re on so I can launch bolts or cast Dragon’s Breath at them from afar while dealing asphyxiative damage.