The only thing Mr. Fox is going to catch on the way to that raw dodo is a landmine.

Optimizing Colonist AI

We are definitely moving into the part of the dev cycle where we can craft the  “mid game” experience of Clockwork Empires effectively. One of the issues we are currently facing with the middle game is one of performance. We have a requirement that the game perform 10 simulation ticks …

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The Mists of Antipodea

Clockwork Empires February Update: THE MISTS OF ANTIPODEA

From the mists emerges- an update to Clockwork Empires with a not-unreasonably lengthy title! This update will go live to every Clockwork Empires player via Steam! We have also updated our Clockwork Empires: Development Progress report! (Don’t own the game? Clockwork Empires can be purchased on via Humble or from Steam.) Want to hear …

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So You Want To Form A Cult

We’ve been a bit coy about portrayal of cults in Clockwork Empires because we’ve wanted to keep them mysterious. Don’t show the monster. But if a cult forms in the woods and no one bothers to really tell the player what’s going on, did it matter? Perhaps not. Aside from that, …

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