"We are pleased also very hungry."

Acceleration Structures

Clockwork Empires relies internally on a series of tags, as I think we’ve discussed on this blog far too many times. When you go to look for something like food, we check the game for every object with the “raw_food” tag, and then you go to eat it. Here is …

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Too Greedily And Too Deep

Welcome back to Chris’s Gameplay Iteration Corner! As usual when I show up here, we’re talking about improvements to gameplay systems. One of our major goals at the moment is fleshing out some of the less-interesting buildings in the game. Improvements to the pub are in-progress as of the latest …

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A Simple Pint At The Pub

This post was originally going to be about Occult Inspectors but if we gave anything away that’d ruin the fun, wouldn’t it. So why not come down to the pub for a pint? By which I mean, we’ve been doing some iteration of the Public House (and related buildings, and …

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