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The Increasing Trouble of Frontier Ruffianage

In the Gaslamp Games office we have some phrases to describe game design pitfalls. For instance “bruising the fat” refers to trying to make an aspect of the simulation unnecessarily detailed (and let me disclaimer that by saying that we have all the love in the world for Dwarf Fortress – it’s …

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Clockwork Empires March Update: Don’t Tell The Ministry

Once more, a Clockwork Empires appears, but be sure that you – This update will go live to every Clockwork Empires player via Steam! We have also updated our Clockwork Empires: Development Progress report! (Don’t own the game? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.) Want to hear about all …

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A busy metalworks! Except for that one guy sleeping on the floor.

Character Skills

Character skills are now a thing in this game! While I’m certain that we’ll need to iterate on this first version of this system, all middle-class characters – Overseers, Artisans, and so on – now have a concept of how good they are at a number of skills. These are: …

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