Too Greedily And Too Deep

Welcome back to Chris’s Gameplay Iteration Corner! As usual when I show up here, we’re talking about improvements to gameplay systems. One of our major goals at the moment is fleshing out some of the less-interesting buildings in the game. Improvements to the pub are in-progress as of the latest …

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A Simple Pint At The Pub

This post was originally going to be about Occult Inspectors but if we gave anything away that’d ruin the fun, wouldn’t it. So why not come down to the pub for a pint? By which I mean, we’ve been doing some iteration of the Public House (and related buildings, and …

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Of Hidden Things

My quest for the last several months to improve the visibility of information that players care about through our UI has been a really interesting process. There’s a lot going on under the hood of Clockwork Empires, and we simply didn’t have the tools to show it to you before. But …

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