Sleeping in the chapel is forbidden!

Praise the Cog, or Whatever You Feel Like

As we carve out new systems, it’s good to take some time to go back and refine earlier ones. At this point, our UI has been built out enough that even artists like myself can make additions and improvements; with Nicholas and Dan busy working on Fun New Stuff, I’m …

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Bandits make everything awkward.

Our Friend The Bandit

The current “meta” for Clockwork Empires experimental branch players is to ding up their relations with the Bandits by one point so they can be stay neutral and avoid Bandit attacks forever. This is a little too convenient, and entirely due to the Bandits not being fully integrated with the new …

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The first CE concept art for building interiors -- this is when we decided it was possible.

The Great Building Creator Rewriting

First off, an announcement: we have decided to suspend development of simultaneous networked multiplayer for Clockwork Empires indefinitely. There are, simply put, technology issues and design issues that we don’t feel we can satisfactorily solve in the foreseeable future. Furthermore, we don’t want to devote time to addressing those issues if that time will detract from …

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