So many icons! (These are not, however, my favourites.)

My Favourite Icons

So we’re coming up on the launch of Clockwork Empires in, uh, exactly one week from now. Everyone in the office is furiously testing/polishing/balancing/implementing the last few features/flipping out. You can imagine that no one (except me) was volunteering to write a blog post, so I threatened to write one …

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Fish Massacre At New Sogwood 3: The Enbloodening

Providing The Challenge

As we build up to release, we must consider and balance gameplay difficulty as a whole given the set of game mechanics features we are working with. There are not only multiple axes upon which difficulty might be defined – and upon which gameplay mechanics operate – but also a diverse spectrum …

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The official 1.0 build of Clockwork Empires will be launched October 26th! We first released the game for purchase in “Earliest Access” over 2 years ago, and we’re proud of just how far the game has come, in part thanks to our dedicated early-access players. Clockwork Empires has changed quite …

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