A pub with no beer: despair.

Alerts and When to Mystery

Whew, I haven’t written one of these in a while! I’ve been doing some weird back-end programming for a bit, but a few things that I’ve been working on is finally ready for an experiment, so let’s talk about them. Alert framework We’re rolling out a new, more robust alert framework. …

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shot111

They’re Called Conduits Now: A Tale of the Pneumatic Conveyance Snoot

Now that the biomes are live in Clockwork Empires, I’ve switched gears to finishing another major feature: conduits. Formerly called “dynamics”, we are now calling them “conduits” because it’s a much better name. And these things have been nothing short of a blasted nightmare of complex proposals of various forms …

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Clockwork Empires April Update: THE STARS ARE QUITE NEARLY ALMOST RIGHT

 At the bottom of a strange glowing crater we discovered that – This update will go live to every Clockwork Empires player via Steam! We have also updated our Clockwork Empires: Development Progress Report! It contains the voluminous annotated changelog. (Don’t own the game? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.) Want to hear about …

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