A happy little barracks filled with ammunition.

How We Made Them Pay

A game of Clockwork Empires can be looked at as a game of increasing resource accumulation. This is extremely reductive but provides a useful perspective on certain design issues. So give every commodity a value, watch the sum of value in the player’s control increase as resources are extracted from labour …

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Technical Director Vining Versus THE VOID

A bug that’s been in the game for awhile, and which some of you may have encountered (albeit very rarely) is the following peculiar circumstance: You start the game, you load up a new map… and suddenly, everything slowly starts to drift into the corner of the map. Finally, you end …

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Here we see Bandits speed-running into a squad of redcoats.

The Skill Reward Gap

As a player gains mastery of a game they will often seek greater challenges which provide rewards different from those they sought after when they were less masterful. In the case of, say, a time trial racing game, you perfect every corner until you can’t get any better, and then …

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