All posts tagged with "diggles"

Diggle News!

Diggles are shipping! People have already started receiving shipping notices saying that a “yellow bird with a white beak in a plastic bag” (plus sketches) are headed their way. International shipping should now also be available to just about everywhere, and anybody who has problems with international shipping should e-mail ShouldBee, our partners in Diggle Crime, at international@shouldbee.com for assistance.

ShouldBee has asked us to note that they have been adding one sketch per *order* – so if you ordered twelve Diggles, you will get twelve Diggles and one sketch. This is because there are a limited number of sketches and we want everybody to enjoy David’s fine doodlings (or, alternately, my programmer art.) If your Diggle arrives, why not let us know? Put up a photo on the forums or in the comments and let the world see your new fuzzy yellow companion.

Happy Halloween, everybody! And don’t forget the Canadian Indie Bundle is STILL ON SALE.

it tasted the rainbow and now it must pay

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Meanwhile…

Over at ShouldBee, we understand that problems are getting steadily worse:

(Diggle Plush link is here! Limited edition Diggles w/David Artwork are still available! etc.)

EDIT: Now with fixed link that won’t trigger security key errors.

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Diggle Plushie Announcements!

We have some Diggle Plushie announcements today, including shipping news and clarification of our exciting limited-time sketch offer. First, however, here is a link to the product page. Second, here is a video:

ShouldBee is pleased to inform you that shipping of Plush Diggles to the US, Canada and the UK is now available right now! Those of you in Canada and the United Kingdom who have eagerly been awaiting Diggles can now go ahead and order. Again, a reminder – if you are one of the first 100 people to order a Diggle plush, we will throw in a small, hastily done sketch by David Baumgart and signed by the Gaslamp Games crew. There are still sketches available as of the time of writing.

Again! Diggles can be yours. Just click this link.

It just gets worse from here.

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Conquest of the Wizardlands launched for Dungeons of Dredmor

The first transport is away! You may now begin conquering the Wizardlands on Steam. (We’ll keep you posted as other distributors come on-line.)

These Wizardlands aren't going to conquer themselves, you know.

Are you still here? Go get Conquest of the Wizardlands on Steam!

Features

  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Explore the Wizardlands by trading Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with their monstrous dash ability.
  • New Monstrous Menagerie and Trophy Room menu screens to compel you further toward obsessive collectivism!
  • Diggle Hell. It’s a real place and you will go there if you are naughty. Beware the dark power of Vlad Digula!
  • A Whack of new skills: CommunistBanksterEgyptian MagicMagical LawParanormal Investigator, and Tourist! They are pictured thusly:

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Dredmor’s *How* Old?

To our astonishment Dungeons of Dredmor is a year old today; we released the game on Friday, July 13th, 2011, and immediately followed it with about three patches. To say that the past year has been a bit of a roller-coaster is, perhaps, rather understating things.

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Dungeons of Dredmor Halloween Costume Contest

Here’s how it works:

  1. Dress up in a Dungeons of Dredmor themed costume. Whatever you want, it should probably be way better than my idea there.
  2. Send us a picture of yourself looking totally awesome (email: contact AT gaslampgames.com). Or post a picture in the forums. I’ll even make a thread for the contest. It’ll be fun.
  3. We’ll choose a winner to receive a fabulous prize. Or winners. Or prizes. I’m kinda making this up as I go along, but we’ll certainly give you a spooky tomb with your name on it in the second level of the Dungeons Of Dredmor and maybe even a unique artifact item in the game for everyone to find. And maybe some more fun stuff…

Let’s say the deadline is November 8, 2011 — this gives you lots of time to confound your friends by dressing up for Halloween as something they’ve probably never heard of.

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So I hear you like a large interface

Here you may see a new display option for Dredmor's UI in the upcoming 1.0.6 patch. It's the little things.

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Preview Roundup 2 + Beta Madness-Vortex

Here at Gaslamp we’re in brain-rending beta vortex of madness mode. I’ll try to piece together a couple thoughts at the end of the post, but first a couple more previews:

From Gamer CredentialsDungeons of Dredmor Preview – suddenly diggles, thousands of them!

It’s hard to believe, but just about a week ago Daynab (a Dredmor beta tester) wrote up this quick preview of Dungeons of Dredmor. All I’ll say is that he’s been a big help and Dredmor has come a huge distance in this short time.

And from Paul’s 8bit Patio : Indie Test Drive : Dungeons of Dredmor Beta (Roguelike/RPG)

Paul Soares was good enough to make a video of Dungeons of Dredmor gameplay for his Indie Test Drive series in which he gives a good introduction to the variety of ways to die in the game. Check it out:

And how about a word on Beta and Crunch?

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