Here at Gaslamp we’re in brain-rending beta vortex of madness mode. I’ll try to piece together a couple thoughts at the end of the post, but first a couple more previews:
It’s hard to believe, but just about a week ago Daynab (a Dredmor beta tester) wrote up this quick preview of Dungeons of Dredmor. All I’ll say is that he’s been a big help and Dredmor has come a huge distance in this short time.
Paul Soares was good enough to make a video of Dungeons of Dredmor gameplay for his Indie Test Drive series in which he gives a good introduction to the variety of ways to die in the game. Check it out:
And how about a word on Beta and Crunch?
The response to our beta invites has been absolutely overwhelming. Although the spreadsheet has not been assiduously updated, we must have passed out betas to at least 50 people over the last week or so. Feedback and error reports have streamed in, our email inbox overfloweth, and the Dredmor IRC channel is filled around the clock.
As for the game itself, we’ve been pushing out beta releases multiple times a day and are rapidly grinding through issues. Just the other night we split the remaining bugtracker issues into “need for ship” and “want for ship”. Most of the “need” is error fixes, UI/interaction polish and modification, and a tutorial feature. The “want” covers a lot of content creation and proper balancing.
We’re getting there. We’re working really hard. We’re going just a little bit crazy doing it, but it’s damn good feeling to be so close to this dream that’s been simmering for so many years.
These are exciting times for Gaslamp Games. Keep watching; some big announcements for Dredmor should come soon.