All posts tagged with "expansion"

Conquest of the Wizardlands launched for Dungeons of Dredmor

The first transport is away! You may now begin conquering the Wizardlands on Steam. (We’ll keep you posted as other distributors come on-line.)

These Wizardlands aren't going to conquer themselves, you know.

Are you still here? Go get Conquest of the Wizardlands on Steam!

Features

  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Explore the Wizardlands by trading Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with their monstrous dash ability.
  • New Monstrous Menagerie and Trophy Room menu screens to compel you further toward obsessive collectivism!
  • Diggle Hell. It’s a real place and you will go there if you are naughty. Beware the dark power of Vlad Digula!
  • A Whack of new skills: CommunistBanksterEgyptian MagicMagical LawParanormal Investigator, and Tourist! They are pictured thusly:

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Conquest of the Wizardlands: August 1st

Wondering when you can begin exploring the forgotten dimensions of lost wizards? Then gather ’round, because Gaslamp Games is pleased to announce that the Conquest of the Wizardlands expansion for Dungeons of Dredmor will be launched on August 1st.

Let’s do that one more time with art.

Got it? Got it.

Lightning! Brax! The Bomb! Wizardly Empties! Diggles again! Conquest of the Wizardlands has it all!

Now let us hint ominously at Things To Come.

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Conquest of the Wizardlands: Pocket Dimensions & Banksters

What with all this talk of pocket dimensions and wizards and somesuch, we thought it would be helpful to give a little tour of the sorts of things you’ll see in the upcoming Dungeons of Dredmor expansion pack Conquest of the Wizardlands.

Daniel and I talked about how to approach writing this post and we’ve agreed to do something a little different that we haven’t done in quite some time. Instead of just listing the features, we’re going to dig a bit into the game design process and discuss the thoughts behind the decisions we made in coming up with these features and their functionality.

Let’s start with the big feature that may do the most to change how Dredmor is played.

Pocket Dimensions & You: A Room Without a View

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Dungeons of Dredmor Free Expansion Available Now!

At long last the time has come.  You know what must be done.

You Have To Name The Expansion Pack :  now on Steam

What’s new? Here’s what:

  • Rebalancing of many original skills (now you can smith more flesh into zombys with Fleshsmithing, find more loot with Perception, fire more cannons at the same time with Piracy, and much more)
  • 29 new skills in 4 skill lines from the minds of mad Dredmor modders
  • 100+ new rooms filled with Tesla coils, lots of breakable stuff, and fine dining furniture (which is also breakable).
  • 20 new monster variations (including one new monster type)
  • 30 new crafting recipes
  • 47 new items from the Clockwork Grappling Bolt to the Rusty Caltrop Eruptor Trap
You want to know the details? Well it’s a good thing we have all kinds of details:
  • Battle Geology, a wizard-like warrior skill that involves killing people with rocks and a solid appreciation for tectonics – by Null
  • Clockwork Knight and Rogue Scientist, crafty steampunk skill lines that grow more powerful as your craft skills increase – by Ruigi
  • Warlockery, the wizard skill for wizards who would rather be warriors and want to blow stuff up with brute force application of mana as well as a massive overhaul of a large number of core skills and abilities -by Essence
  • Scads of twisty little rooms, all different, and decorated as befits the lich’s dungeon – by Bergstrom
  • And a horde of new monster variations from Poorly Cloned Heros to Diggle Rocketeers – by FaxCelestis
Go now. The expansion pack is not going to Name itself. 

(And anyway, it’s free. I did mention that, right?) 

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Dredmor Expansion: “You Have To Name The Expansion Pack” screenshots

You have to name the expansion pack tomorrow because You Have To Name The Expansion Pack is launching tomorrow! What will you name the expansion pack tomorrow, June 5th, when You Have To Name The Expansion Pack is released?*

* Admittedly, this is a rhetorical question. Feel free to share your expansion pack name in the comments though. 

To repeat: You Have To Name The Expansion Pack goes live tomorrow!

… and if you’re on Steam, so does the Dungeons of Dredmor Steam Workshop.

Neat-o!

Let us take this moment to review the features during this super-fun review! Gaslamp Games takes no responsibility for conniptions caused by experience of super-fun.

4 new skill-lines: Defend the queen with your steam-powered mechanical might as the Clockwork Knight, discover and utilize uniformly dangerous devices as the Rogue Scientist, use rocks to kill people the way nature intended as the Battle Geologist, and be a wizard that really wishes they were a warrior, with the skill that features one of the most ridiculously over-scripted spells in the game thus far, with Warlockery.

So I heard you like skills.

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Free DLC for Dungeons of Dredmor: You Have To Name The Expansion Pack

Gaslamp Games is quite pleased to announce a free downloadable content pack for Dungeons of Dredmor that we’ve put together with the cooperation of a handful of the Dredmor community’s top modders. To wit:

As with everything we do, we're completely serious about the name.

Expanded Features

  • Steam Workshop; mod integration with Steam! We’re turning it on! It’s Steamy!
  • Battle Geology, a wizard-like warrior skill with earth-shattering consequences by the terribly mysterious Null (how mysterious? terribly.)
  • Clockwork Knight and Rogue Scientist, a pair of crafty steampunk skill lines by the too-clever-by-half Ruigi
  • Warlockery, the wizard skill for wizards who would rather by warriors, by the utterly mad Essence — he wrote over 500 lines of xml for one spell.
  • A mess of twisty little rooms, all different, created by the deranged architect our mortal speech renders “Bergstrom“; The geometry is all wrong.
  • And to inhabit the renovated Dungeons of Dredmor we’ve summoned a pack of new monster variations dug up by one FaxCelestis, from the existentially troubling Poorly Cloned Hero to the lofty Diggle Rocketeer.
  • Naturally there are some new items and other such nonsense happening which you’ll have to discover on your own.

You Have To Name The Expansion Pack for Dungeons of Dredmor will be released very soon — We just need to do a couple rounds of testing and hook up all the Steam Workshop internet-pipes. If you would like to participate in the beta have a wander through our IRC channel.

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Realm of the Diggle Gods released for Dungeons of Dredmor

The Dungeons of Dredmor expansion Realm of the Diggle Gods is now available on Steam!

Buy it now on Steam.

(Also, Desura shortly, we hope.  We’re talking to them!)

In the lowest layers of the Dungeons of Dredmor, deeper than any man or woman has ever previously explored, lies the Realm of the Diggle Gods: giant, muscular things, created by the First Diggle in days of old, throbbing with potent gristly muscle and waiting to lay waste to any adventurer who dares to cross their path.

Deep within their underground temples, Lord Dredmor plots the next stage in his campaign of merciless brutality and world-terrorizing.

He’s probably sitting on an egg while he does it. There are a bunch of very large eggs down there, some of which are quite comfortable.

With six new skill trees, five new dungeon levels, a dozen new monster types, over one hundred new items, and a host of new rooms, features, and traps, the Realm of the Diggle Gods will challenge any adventurer – from a novice sword-poker to an advanced master of the arcane arts.

The Diggle Gods await your worship. It’s a very nice dungeon you have here, and it’d be a shame if anything happened to it.

Key features:

  • Six new skill trees: Veganism, Big Game Hunting, Werediggling, Emomancy, Piracy, and Demonology.
  • One Hundred New Items! .. ish.
  • Five new dungeon levels, in a variety of flavours!
  • New mysterious portals that lead to places that will kill you!
  • New scriptable rooms, providing joyful puzzles and traps!
  • A dozen new monster types to fight!
  • Polymorphing!
  • And More!
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Realm of the Diggle Gods Trailer and Screenshots

Wish ye to ken eldritch knowledge of the Realm of the Diggle Gods? Look you no further for I present to you a trailer most fabulous for this new expansion to Dungeons of Dredmor:

Realm of the Diggle Gods will be released for sale very soon. Indeed, sooner than you imagine, unless you’re a very imaginative person indeed.

A big thanks to the talented Ian aka Verbal Processing for creating this trailer for us. Check out his Youtube channel in which he plays and discusses various games in an amusing manner. You’ll laugh and maybe even learn a thing or two.

And credit as always is due to the talented Mr. Steele who created the music; you can listen to as well as purchase the Dredmor soundtrack at Matthew’s bandcamp site.

If you don’t abide by Your Tubes, please do enjoy these screenshots that follow featuring all sorts of new nonsense you’ll discover in the Realm of the Diggle Gods.

Here, in the (new) Underground Forest, I make use of the lovely new fireball effect while a pack of loyal hunting diggles looks on. It’s possible some were caught in the blast. They’re very loyal. Usually.

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