All posts tagged with "abrupt desert biome transitions"

What’s That Red Stuff?

Do you see it, right there? That’s the problem. Herein it shall be explained why and then how it is solved.

terrain_colored_w_red

So we’ve had some talk about the overworld lately and the old post about world map generation still stands. Now we’re dealing with the details of living in it, of filling each biome with appropriate textures and objects. This is proceeding rapidly.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , ,
10 Comments

April Technical Status Update

It’s April! There is a Technical Status Update. You know the drill.

{ read this article }

Posted in Clockwork Empires, Programming | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
23 Comments