All posts tagged with "technical status update"

Technical Status Update: Empire Shutting Down, Whigs to Blame

Late breaking news from the Clockwork Empire, delivered by heliograph: The Empire is Shutting Down!

Yes, at the behest of the thrice-damnable Whig Party, the iron gates of the Panopticon are shuttered, the Lord Palmerstoke Institute for Structurally Interesting and Extremely Sensitive Science has turned off the fumic extractor, and the mysterious clicking noises at the Empire Times are getting louder as the Editorial Board reviews its position on the events of the day. The Prime Minister is furious – all of this over the new healthcare plan, which his political enemies decry as Novyrus-Style Medical And/Or Beard Care. False rumours abound that a stout worker cannot choose his or her barber/chirugeon any more, and that death panels have been instituted to ensure that people die by any means necessary. Big, steaming government, encumbered by needless machinery, is interfering in the relationship between a doctor, his patient, and his leeches.

Lies, we tell you! Lies!

This brings us nicely to a Technical Status Update – what’s new this month? And how are the brave folks of the Clockwork Empires handling this upheaval?

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Moods, Sleeping, and Fortifications

Happy June! It’s a bit early this month, but let’s have a technical status update. After all, E3 only comes once a year. Thank goodness for that. Let us, therefore, scour our eyeballs with the contents of the programmer-taken screenshot-mobile* and look at some new features that have made their way into CE that are, in fact, not related to E3 at all.

* Sanity adjustments performed by art team; Programmers have funny ideas about composition. And everything, really, though I admit if you need a fine pair of shoes or a man’s hat, Nicholas can hook you up. -d


“Ah, the water — so sublime! So bracing! It’ll make beautiful feedstock for our steam-piped power network.”

This happy naturalist, for instance, is not going to E3.

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May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work

Things are slowly coming together. Some new developments have occurred in programmer town, and we are delighted to finally show you what we spent the past month-and-a-half doing.

Bluntly, things are coming together at last. People can harvest resources, process them in workshops, and convert them to other resources. People have their own actions as well; if people can’t eat, for instance, they’ll die. Poets still wander the hills, trying to be inspired by things. The noble aurochs plough through the land, and so forth. Want to see a sneak peek? Read on for some new features…

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April Technical Status Update

It’s April! There is a Technical Status Update. You know the drill.

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