It’s not quite as soon as we originally expected, but you can’t rush these sorts of things. A free DLC pack is like a relationship – it’s, um … this analogy is going nowhere. But if you really can’t wait, feel free to join in on the ongoing patch and DLC beta through our IRC channel.
All posts tagged with "mods"
Gaslamp Games is quite pleased to announce a free downloadable content pack for Dungeons of Dredmor that we’ve put together with the cooperation of a handful of the Dredmor community’s top modders. To wit:
- Steam Workshop; mod integration with Steam! We’re turning it on! It’s Steamy!
- Battle Geology, a wizard-like warrior skill with earth-shattering consequences by the terribly mysterious Null (how mysterious? terribly.)
- Clockwork Knight and Rogue Scientist, a pair of crafty steampunk skill lines by the too-clever-by-half Ruigi
- Warlockery, the wizard skill for wizards who would rather by warriors, by the utterly mad Essence — he wrote over 500 lines of xml for one spell.
- A mess of twisty little rooms, all different, created by the deranged architect our mortal speech renders “Bergstrom“; The geometry is all wrong.
- And to inhabit the renovated Dungeons of Dredmor we’ve summoned a pack of new monster variations dug up by one FaxCelestis, from the existentially troubling Poorly Cloned Hero to the lofty Diggle Rocketeer.
- Naturally there are some new items and other such nonsense happening which you’ll have to discover on your own.
You Have To Name The Expansion Pack for Dungeons of Dredmor will be released very soon — We just need to do a couple rounds of testing and hook up all the Steam Workshop internet-pipes. If you would like to participate in the beta have a wander through our IRC channel.
Hi everyone! This week’s mod showcase doesn’t really have a theme. It’s simply about two mods I enjoyed the concept and execution of, by two different modders.
I’m going to be describing the most notable abilities in each.
Firstly we have…
This mod is an effort to make you, as Null says, “a melee power caster”. It pretty much transforms you in a walking tank that creates earthquakes everywhere, and gives you situational tools as well. All the abilities use cooldowns instead of mana.
Hi everyone! The format for this week’s spotlight is a little different because I wanted to showcase a very proficient modder, Essence. He’s had it a long time coming, namely for his Essential DoD 1 and 2 mods which add 6 different skills to the game.
I will describe each of them briefly since there would be way too much to talk about for one post. If you want the details of every ability I suggest you go to Dredmorpedia, all six are featured there.
Bushido is probably the most Warrior-oriented of the skills. It’s designed to help melee characters survive the later levels and as such, it’s all about defensive buffs and self-healing. Here you even get some stackable buffs when getting hit, like Into The Jaws of Death, which stacks all resistances 66% of the time when you get hit.
Hey everyone! It’s modding time again. I wanted to touch up on some older mods this week and will be doing so as well in the next weeks, but Ruigi surprised us with a new masterwork that deserved immediate mention. And that is…
“You’re very scholarly, you also make runes.”
Runecaster is a wizard skill that combines crafting with spell casting. You create runes out of mana, which you then combine with the n-Dimensional lathe to create runewords. These runewords are throwing weapons that cast a spell when hitting enemies/the ground.
Hi everybody, it’s modding time again! Last week I talked about a few melee/crafting mods, so it’s fair to delve in sorcery this time around. These are two skills I enjoyed playing with because they add variety and support to existing magic options.
“You are the master of all winds in the sealed off underground dungeon with no access to the sky.”
Hi everyone! I am Daynab, resident community/tester/DoD enthusiast guy. I’m gonna be doing weekly posts about mods and other things going on over at the forums and elsewhere.
The past few weeks have shown an amazing growth in interest and we’re now up to around 30 functional mods. It may not seem like much, but keep in mind they’re pretty major, such as completely new skill lines. Since I can’t describe every one in a single post, here are two among my personal favorites.
This skill is an interesting combination between combat and crafting. It boosts your survival by giving you a trap scanner and some movement spells, and it ups your general crafting skills while giving access to a bunch of special new recipes for (mostly) melee characters.