Author Archives: Daynab

Community Spotlight #5

Hi everyone! This week’s mod showcase doesn’t really have a theme. It’s simply about two mods I enjoyed the concept and execution of, by two different modders.

I’m going to be describing the most notable abilities in each.

Firstly we have…

 Practical Geology by Null

This mod is an effort to make you, as Null says, “a melee power caster”. It pretty much transforms you in a walking tank that creates earthquakes everywhere, and gives you situational tools as well. All the abilities use cooldowns instead of mana.

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , ,

Community Spotlight #4

Hi everyone! The format for this week’s spotlight is a little different because I wanted to showcase a very proficient modder, Essence. He’s had it a long time coming, namely for his Essential DoD 1 and 2 mods which add 6 different skills to the game.

I will describe each of them briefly since there would be way too much to talk about for one post. If you want the details of every ability I suggest you go to Dredmorpedia, all six are featured there.

Bushido is probably the most Warrior-oriented of the skills. It’s designed to help melee characters survive the later levels and as such, it’s all about defensive buffs and self-healing. Here you even get some stackable buffs when getting hit, like Into The Jaws of Death, which stacks all resistances 66% of the time when you get hit.

{ read this article }

Posted in Dungeons of Dredmor, Modding | Tagged , , ,

Community Spotlight #3

Hey everyone! It’s modding time again. I wanted to touch up on some older mods this week and will be doing so as well in the next weeks, but Ruigi surprised us with a new masterwork that deserved immediate mention. And that is…


“You’re very scholarly, you also make runes.”

Runecaster is a wizard skill that combines crafting with spell casting. You create runes out of mana, which you then combine with the n-Dimensional lathe to create runewords. These runewords are throwing weapons that cast a spell when hitting enemies/the ground.

{ read this article }

Posted in Dungeons of Dredmor, Modding | Tagged , , ,

Community Spotlight #2

Hi everybody, it’s modding time again! Last week I talked about a few melee/crafting mods, so it’s fair to delve in sorcery this time around. These are two skills I enjoyed playing with because they add variety and support to existing magic options.

Wind Magic

“You are the master of all winds in the sealed off underground dungeon with no access to the sky.”

{ read this article }

Posted in Dungeons of Dredmor, Modding | Tagged , , , ,

Community Spotlight #1

Hi everyone! I am Daynab, resident community/tester/DoD enthusiast guy. I’m gonna be doing weekly posts about mods and other things going on over at the forums and elsewhere.

The past few weeks have shown an amazing growth in interest and we’re now up to around 30 functional mods. It may not seem like much, but keep in mind they’re pretty major, such as completely new skill lines. Since I can’t describe every one in a single post, here are two among my personal favorites.

(Please read this guide if you don’t know how to install mods.)

Clockwork Knights

This skill is an interesting combination between combat and crafting. It boosts your survival by giving you a trap scanner and some movement spells, and it ups your general crafting skills while giving access to a bunch of special new recipes for (mostly) melee characters.

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , ,