Category Archives: Dungeons of Dredmor

Free DLC for Dungeons of Dredmor: You Have To Name The Expansion Pack

Gaslamp Games is quite pleased to announce a free downloadable content pack for Dungeons of Dredmor that we’ve put together with the cooperation of a handful of the Dredmor community’s top modders. To wit:

As with everything we do, we're completely serious about the name.

Expanded Features

  • Steam Workshop; mod integration with Steam! We’re turning it on! It’s Steamy!
  • Battle Geology, a wizard-like warrior skill with earth-shattering consequences by the terribly mysterious Null (how mysterious? terribly.)
  • Clockwork Knight and Rogue Scientist, a pair of crafty steampunk skill lines by the too-clever-by-half Ruigi
  • Warlockery, the wizard skill for wizards who would rather by warriors, by the utterly mad Essence — he wrote over 500 lines of xml for one spell.
  • A mess of twisty little rooms, all different, created by the deranged architect our mortal speech renders “Bergstrom“; The geometry is all wrong.
  • And to inhabit the renovated Dungeons of Dredmor we’ve summoned a pack of new monster variations dug up by one FaxCelestis, from the existentially troubling Poorly Cloned Hero to the lofty Diggle Rocketeer.
  • Naturally there are some new items and other such nonsense happening which you’ll have to discover on your own.

You Have To Name The Expansion Pack for Dungeons of Dredmor will be released very soon — We just need to do a couple rounds of testing and hook up all the Steam Workshop internet-pipes. If you would like to participate in the beta have a wander through our IRC channel.

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Posted in Dungeons of Dredmor, Modding | Tagged , , , , , , , , , , ,
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Dredmor 1.0.10 Status; The Future

Dungeons of Dredmor has now been updated across all distributions and all platforms: Steam, the Humble Download Page, Desura, and GameFly (our bonus new distributor!) So far, the only problem we are aware of is that the skills for Realm of the Diggle Gods are not installing correctly in the GameFly build only; we are looking into this with Gamefly, and hope to have it resolved as soon as possible. There have also been reports of some people being able to wear cheese as armour, but that’s neither here nor there.

The full change log for the patch is reproduced under the cut. If you have any feedback on the new patch – balance changes and complaints, bug reports, praise, suggestions, or simply wish to enjoy the complementary Lutefisk samples, please don’t hesitate to let us know on our forums.

So what do we do for an encore? Stand by for … three announcements.

In the mean time, why not buy some shirts? (Or, for that matter, stickers.)

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Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , , , , , ,
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Dredmor iPad Frequently Asked Questions

When a product such as Dredmor reaches maturity, it is often ported to a mobile tablet. During this awkward time of transition, you will doubtless have certain questions about the changes that your video game is going through. You may have strange feelings and sudden urges, and you may also note your tablet sprouting hair in strange places.

Please rest assured, this is perfectly normal.

Fortunately, Gaslamp Games is here to help you through this time of change and transition with our Dredmor-for-iPad Frequently Asked Questions guide. So here goes:

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Dredmor for iPad

… we’ll just leave these here.

Choose Your Skills - anywhere you like, feel free.

Oh, it's just so little!

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Dungeons of Dredmor II 3D

In 2012 … Evil Has A Whole New Dimension

The stars are right, and you know what that means: It is the privilege and pleasure of Gaslamp Games to announce Dungeons of Dredmor II 3D, a sequel to the rather strange 2011 Indie Roguelike hit Dungeons of Dredmor (called Indie Game of the Year by the madmen of PC Gamer Magazine).

Suddenly, a pre-alpha screenshot appears! Click to view full size.

A first look at the dungeon. Using lots of placeholder assets for now, so please pardon the mess.

Like any respectable developer, Gaslamp Games acknowledges that once you’ve got something good, the only rational course of action is to beat yearly sequels out of the IP. Given that we could afford to hire some more artists and rustle up some Maya licenses, the obvious move was to take Dungeons of Dredmor in an entire new direction where we can explore additional, ahem, depths of gameplay yet unseen.

Dungeons of Dredmor II 3D Features

As an independent studio, Gaslamp Games is uniquely poised to create revolutionary new gameplay features that would be stifled in the publisher-dominated game industry. New features include:

  • Entirely 3D dungeons built with procedural generation to create unique levels, traps, and puzzles sadistic enough to confound every John Urist!
  • 600 bazillion damage types! Damage enemies with x-rays, phlegmatic damage, poking, subtraction, melancholia, insinuation, gluten magic, freemasonry, and liver!
  • New, avant-garde soundtrack by experimental Japanese noise group Violent Onsen Geisha!
  • Powered by the shocking return of a 2012 version of Ken Silverman’s Build Engine, used in such hit games as Redneck Rampage, Duke Nukem 3D, and Shadow Warrior!
  • Eleventy quintillion cheeses, each with their own damage type! Includes your favourites (Churpi, Khoa, Paneer, Brimsen, Remoudoi, Sirene, Anari, Molbo, Danbo, Tybo, Handkäse, Weisslacker, Kaseri, Höfðingi, Skyr) and more!
  • Use our in-app store to purchase Digglebucks to upgrade equipment, buy new inventory slots, and reverse negative Krongings!
  • Play our awesome tie-in social and mobile games to increase “quest resources” to get the best ending!

    Get 12 "likes" on this post and we'll give you a lutefisk for free.

  • Dredmor 2 will use that one really annoying, unreadable font from Dredmor for everything, and not just the title text!
  • Even smaller, more numerous and indecipherable stat icons!
  • 3D-accelerated coloured lighting effects the likes of which haven’t been seen since the far side of 1998!
  • You still can’t see what your character is wearing – because, well… the hell with it!
  • Explore new challenging gameplay mechanics set in the Red Light District of Amsterdam!
  • Collect a series of tiny, magical hats by mastering The Third Dimension!
  • New, revolutionary, Artificial Stupidity technology makes previously smart monsters into gibbering morons!
  • 98% More Indie than Other Competing Indie Roguelikes!
  • Scads of Day-1 DLC include the ability to load and save games, and to have the ability to secretly save extra copies of your games in case you die suddenly with permadeath on!
  • New Crafting Systems include Yogurt Making, Elven Drycleaning, Bavarian Crafts, and the Human Centipede!
  • Cameo appearance by Famous British Person Peter Molyneux as Brax the Salesdemon!
  • Get ****ed up on Mushrooms!
  • Space Wizards!

Dredmor 2 will be launching on all fine Social Gaming Platforms near you. Have your credit cards ready.

Posted in Dungeons of Dredmor, Game Design, Games | Tagged , , , , , , , ,
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Patch 1.0.10 Slowly Trickling Out; New Distributor

Patch 1.0.10 is slowly making its way through the various distribution channels. Desura has it up, and hopefully the Humble Bundle webstore will have it up shortly. We’ve run into a slight hiccup with Steam – I have to get the previously packaged off of our old build machine and onto our new build machine, which has involved (amongst other things) rebuilding its RAID array. Hopefully that will be up around Tuesday.

We are also pleased to announce that Dungeons of Dredmor is now available on GameFly! You can pick up Dredmor and Realm of the Diggle Gods as a complete package for a mere $3.75 – go buy some Dredmor today!

Yet more strange icons? What could it possibly mean!

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On Testing

When I started working on 1.0.10 at the start of this year, one of the things I asked myself was how to improve our patching process – or how to stop horribly game-breaking patches from happening ever again. First, let us review the Dredmor patch history:

0.9 -> 1.0.0 – The Greatest Crashing Beta Test Ever of 2011.
1.0.0 – Dredmor released with mysterious audio crashing problems, exposed by a change to the audio code at the last minute.
1.0.1 – Fixed the audio crash.
1.0.2 – Fixed the audio crash which was exposed by the fix for the first audio crash.
1.0.3 – Zillions of bugfixes.
1.0.4 – A hastily released patch after 1.0.3 broke save game compatibility with 1.0.2, and the laser-like glare of the Eye of Sauron turned upon me. (And I wept.)
1.0.5 – Was reasonably boring and nothing happened.
1.0.6 – Broke achievements; was hotfixed. (Some people consider this version a “classic” Dredmor for some reason.)
1.0.7 – Humble Bundle build; added Linux support and, also, bonus crashing.
1.0.8 – Diggle Gods build. Included things like “the n-Dimensional Lathe, a giant, crashing, unexploded bomb”, things not giving people the correct stats, crashing mysterious portals, eleventy billion broken tutorials…
1.0.9 – Patch for everything that went wrong with the Diggle Gods build. Added crashing bookcases, crashing savegames, save game corruption, and stuff not loading in the mod launcher. This also marked the start of the attempts at fixing the “belt eating problem.”
1.0.9 REV B – patch for all of these things, some of which actually stayed patch.

One of the conclusions that I reached was that a lot of the really bad problems (save game compatibility; n-dimensional lathe; hideous random audio crashes) were things that showed up when we had a thoroughly tested build, made one small change to it, and then put up the build with that one small change (which, consequently, was the change that broke everything.) As a result, we decided to instigate a new policy: any time we make any change to a Dredmor release candidate, no matter how small, the patch goes out for testing and is banged upon for at least 48 hours (preferably 72) before we ship it. Dredmor 1.0.10 is the first build we’re shipping with this new policy; we hope it works out well for all parties concerned, but it does mean that deadlines are a little hit or miss.

As always, thanks for your patience! We will try to keep the forums updated on where we stand in the QA process. If you want to grab patch RC7 and try it out, OS X and Windows versions are now available in our forums.

What's this? I don't know. Look over there!

Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , ,
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