All posts tagged with "distributors"

Patch 1.0.10 Slowly Trickling Out; New Distributor

Patch 1.0.10 is slowly making its way through the various distribution channels. Desura has it up, and hopefully the Humble Bundle webstore will have it up shortly. We’ve run into a slight hiccup with Steam – I have to get the previously packaged off of our old build machine and onto our new build machine, which has involved (amongst other things) rebuilding its RAID array. Hopefully that will be up around Tuesday.

We are also pleased to announce that Dungeons of Dredmor is now available on GameFly! You can pick up Dredmor and Realm of the Diggle Gods as a complete package for a mere $3.75 – go buy some Dredmor today!

Yet more strange icons? What could it possibly mean!

Posted in Dungeons of Dredmor, Programming | Tagged , , , , , , , , ,

Dredmor Status Non-Update

We said last Saturday that Dungeons of Dredmor was still gold, and that we were working on getting our game into your hands as soon as possible. Unfortunately, both of these things are still true.

We are still trying to finalize things with our distributor, and we are working very, VERY hard on getting everything set up so that we can finally make announcements about how you can buy Dredmor, and about a release date, as soon as possible. Regrettably, a lot of these things are out of our control, and getting everything sorted out is taking much longer than we have hoped. Compounding the nature of the frustration is the fact that we can’t even, legally, explain what the delay is. Consequently, we apologize for the delay, and we want you to know that we are working as hard as we can. Unfortunately, as I said before, not everything at this point is in our hands; until we get in a better position to make some announcements, and we’re sure everything is settled down, we’re going to be quietly working on advancing things on the sales front, and on making a few “secret improvements” to Dredmor. Please, do not let the flame of Dredmor burn out in your hearts. Have faith and bear with us.

Since we can’t really talk about what’s going on, and since other entities are involved, it is hard to speak with our usual candor and frankness about development issues. That said, we are as heartbroken that we cannot sell you the game as you are that you can’t buy it yet. Having something stuck in development – and stuck in such a way that you cannot do anything about it – is one of the worst feelings in the world. One of our biggest takeaways from this experience is that we need to learn, as a company, that not everybody can move at the same speed as we can. Gaslamp, by virtue of its small size, can work through issues rapidly. If we want something in Dredmor, we can usually get it done in a couple of days; I can say to David, “Hey, we need to shrink the size of the Horadric Lutefisk Cube”, and he just goes off and does it, lickety-split. We have been running the business end of development like this as well, making important decisions rapidly and enjoying the flexibility that we have as a small company. We need to learn that we cannot do this when our affairs intertwine with those of larger corporate entities, who have too much on their plate to work at the same speed we do… and we need to plan accordingly. Doubly so when lawyers are involved.

Again, our apologies. We will let you know what’s going on as soon as we can; on our end, we will be learning from this and will be making sure that it doesn’t happen again.

Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , ,