Regarding my note in the Putting People Together post from last month, Joseph’s been busy painting up a variety of skin tones for Clockwork Empires people.
Category Archives: Interviews
(If you haven’t seen it yet, get yourself up to steam on the scuttlebutt surrounding Clockwork Empires with the PC Gamer preview: Clockwork Empires: a preview of Gaslamp Games’ Lovecraft-laden steampunk city-builder).
The good people at PC Gamer were also brave enough to interview the Gaslamp partners on the subject of Clockwork Empires: Interview: Gaslamp Games’ mad, incredible vision for Clockwork Empires
Various developers have been spotted on Clockwork Empires threads on the Bay 12 forums, Quarter to Three forums, and the SomethingAwful forums to answer your Burning Questions. Delighted minds are encouraged to round up the best responses and post them somewhere so we don’t have to.
Brief status update on the goings on at Gaslamp Central:
- We are still interviewing people for the programming positions we posted here, so you are not too late to submit. At this point though, we reserve the right to charge you a late fee of beer or donuts.
- I will be dropping by the Global Game Jam at the University of Victoria this evening at around 5pm to say hi, see what the whole thing is about, maybe pitch some ideas and participate, who knows. The whole thing sounds really interesting: you can find more info about it here. If you are interested in seeing what it’s all about but don’t want to do any development, evidently you can sit there and heckle us while you play Minecraft!
- We are super excited that we may be moving into some office space that is sufficiently insulated that yesterday’s coffee doesn’t freeze in the night. Woo! Also, it reminds me of the offices of the Ghostbusters, which is potentially even more important.
- Lastly, we received word this morning that we are in PC Gamer’s March issue listed as number 58 of the top 100 video games of all time, which, frankly, floored each of us. Seriously. We are staggered and supremely honored. The issue hasn’t made it into our cold Canadian mittens yet, but I am certain that we stand with some very illustrious company. We know that we owe all of our success to you guys, and we hope to continue to make you happy for years to come.
People keep wanting to talk to us even after they played Dungeons of Dredmor so we’ve got a couple interviews giving a bit of insight into the odd places in our heads that this whole mess spawned from, plus some talk of Things To Come.
First we chatted with a nice fellow from DIY Gamer and told him many things. Too many things, probably.
Then on Wednesday we recorded a interesting podcast with the fellows at Roguelike Radio. Here’s hoping it was heavily edited.
Dungeons of Dredmor on Roguelike Radio
It’s fascinating to listen to people speak very seriously about our game and hear them speculate about what we were thinking when we made this or that design decision (odds are, we weren’t; they’re mostly acts of animal desperation drawn from the lowest id before the conscious mind comes up with a post-hoc justification).
Anyway, we’d be foolish not to
be inspired by plunder the thoughts a seasoned pack of roguelike players/designers have about Dredmor — to this point, I’m pretty sure I just heard a great mechanic to act as a foundation for a cheesecrafting skill.
Gaslamp Games interviewed by Gaming Irresponsibly
One wonders if we really ought to say the things we say in public. Then again, we did make Dungeons of Dredmor public and we all know how that turned out. I also have to wonder why Nicholas keeps trying to start a hip-hop style feud with Notch. Have you seen the size of that guy’s posse? Man.
We’re streaming a live-play with Gaslamp interview and commentary on QubeTubers right now. Well. In a minute or three. Edit: Or more like 30 mintues, at 1pm PST. We’re not good on the time zone conversion.
And we’re on!
Go here to watch and listen: http://qubetubers.com/index.php
Will update this post with more relevance, archived links, etc when those happen. I should get back to setting up now.
Edit: And we’re off. As of like two hours ago.
But they’re going on for what looks like another 45 minutes (as of 4:15pm PST), and check out the Qubetubers work general, they’ve been doing some very good stuff for indie games and charity and general silliness. We had lots of fun rambling and not really answering questions during our interview and look forward to doing more interviews in the future. Thanks to the Qubetubers for a good time all around!
Another edit [which was edited again]:
You can watch the recorded video of Dredmor gameplay w/ audio interview overtop via this link to the youtube posting. We kinda pick up right in the middle of the action but it makes as much sense as it can. Eventually.
RPGWatch was kind enough to post an interview with me, RPGWatch Feature: Dungeons of Dredmor Interview. (I apologize for the number of quotation marks used; this interview was done in the midst of crunching to completion on Dredmor and I’m afraid that lack of sleep impaired my text formatting judgement.) But please check it out, as I do explain the eyebrow thing once more.
While we’re all waiting I thought I’d make the wait just a little more painful* for our fans out there by taking another pile of screenshots.
[* Waiting pains us too and we try to avoid it whenever possible. Why go slow when you can go fast? This also explains the unfortunate results of few Gaslamp Games Morale Building Nights At The Pub.]
As usual, click on the image to view the full image.
1. Ah, the sweet reek of the dungeon. This is the starting room. You will become very familiar with it. The build I took is tinkerer/crossbow/staff/promethean magic/astrology/blood magic/burglary: A ranged caster/archer who can deal with traps and get in and out of trouble, ideally. Let’s see how this works out.
2. Faffed around a little on level one then went rather too quickly to level two because I was feeling cocky with my strong ranged attacks. These bolas complement my build quite nicely as they will root enemies to the tile they’re on so I can launch bolts or cast Dragon’s Breath at them from afar while dealing asphyxiative damage.
Nicholas and I were interviewed on the Immortal Machines podcast (an affiliate of Colony of Gamers) last week by the good bunch of guys there who were far too patient with certain Gaslampy … excesses. Now you can listen in to learn dark secrets about the Dungeons of Dredmor — about the unnatural habits of Thrusties, why Nicholas should not drink a pot of coffee on an empty stomach, and how much Dredmor isn’t going to cost. Here’s the link:
Much thanks to the Immortal Machines guys for letting us on and to Colony of Gamers and their wonderful community for all their support!
The real question now is if they will ever make the mistake of letting us back on.