One of the next steps for us in terms of the actual GAME development is going to be the inclusion of work time and not-work time for the characters. This is kind of tricky, because if you have a button that lets you control how much of any given time period a character works, you’re going to want to crank it all the way up. And when the characters get cranky, you’re going to want to just ignore their demands for the good of the production chain. But we want your characters to not be working sometimes, because that means that they can form relationships with other people that they don’t work with, and they can sleep and drink strange liquids and have Super Secret Meetings. It’s important!
This is a trap.