All posts tagged with "oh great we’re releasing software again"

Clockwork Empires 1.0 launched!

Clockwork Empires version 1.0 has emerged, glistening, from its development-spore and launched on Steam! We are out of Early Access and into the wild frontier that calls for Colonial Bureaucrats to manage bustling colonies and chop down all the trees and maybe start a cult maybe for Progress and Civilization! You can purchase Clockwork Empires through Steam or the Humble Store (which provides a Steam key*) for a 10% discount for the next week!

* We will be setting up non-Steam distribution of Clockwork Empires via the Humble Store and possibly other online distributors in the near future. 

The Development Progress Report has been updated with a full annotated changelog for version 55A to version 1.0. We’ll put the full changelog at the end of this post for those interested in seeing what the last month month of Early Access has brought to the game.

This is not, of course, the end of work on Clockwork Empires: We shall be continuing support for game stability and bugfixes, and we have a list of additional content and some small features we’d like to add post-release.

{ read this article }

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Clockwork Empires Now on Steam!

We heard of this “Steam” thing, and it sounds like a pretty good online store for steam-related things or whatever. So we decided we should probably just go ahead and put our steampunk game on it. Here goes.

Get Clockwork Empires Early Access on Steam <

We were also sent this helpful video from the Colonial Ministry to get you started.

Or you can buy it direct from us here, and get a Steam key in the process.

We’ve compiled a HUGE progress report of the game, which you can find here.  We started it last month with our “earliest access” release, and we’ve updated it for Early Access.  We will continue to update this page on a monthly basis as we release major patches.

Mac and Linux users should expect full native support sometime in October.

Save games and support for Unicode paths will be in the opt-in experimental branch on Steam over the weekend; if things go according to plan, these will be pushed to the default branch early next week!

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