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Gameplay vs. Realism OR Guns Guns Guns

When the needs of gameplay conflict with realism, which must win? (Spoiler alert: gameplay. And realism isn’t really realism.)

From a historical perspective, producing firearms requires a fairly sophisticated industrial base. In Clockwork Empires, pre-Beta 55, producing and using any firearms beyond the default pistols also required a fairly sophisticated industrial base. And by fairly sophisticated industrial base we mean that pre-55, the very first weapon upgrade could only be rushed by an experienced player in a minimum of an hour or two of gameplay in a mad rush toward the Metalworks. And that’s with laser-like focus and insider knowledge of mechanics. (If advanced players take this comment as an invitation to see who can rush to firearm production the quickest, then let’s do it!)

Fun with the grenade launcher.

Fun with the grenade launcher.

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