All posts tagged with "the bureaucrat is literally in the middle of some important paperwork right now"

Clockwork Empires December Update: THE BUREAUCRACY MUST GO ON!

We hope you’ve filled out all of your forms correctly, because we’ve just requisitioned –


This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress Report!

(Don’t own the game? Clockwork Empires can be purchased on via Humble or from Steam.)

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Major Changes

  • Foreign Office : added a means to perform bureaucracy to influence faction relations & trigger events
  • Boxed Modules : most building modules are now constructed in workshops rather than in-place
  • Fire : fire!!

Want the full annotated changelog? Read it in the Development Report!

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Have you ever had one of those weeks where everything seems to go wrong? Work is being done. Oh yes, work is being done. But at every step, we are beset upon by mystery and woe! ARGH.

Loading doors! Mr. Triolo animated them. They are lovely:

Good, well-behaved shutters. (Seen in Maya.)

Good, well-behaved shutters. (Seen in Maya.)

Let’s put them through the same process that we use for importing everything else into the game, la la…

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Posted in Clockwork Empires, Programming | Tagged , , , , , , , , , , , , , , , , , , , , , , , ,