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All posts tagged with "grrrrrrr"

I SMOULDER WITH PROGRAMMER RAGE

August 28, 2013 by Nicholas Vining

Have you ever had one of those weeks where everything seems to go wrong? Work is being done. Oh yes, work is being done. But at every step, we are beset upon by mystery and woe! ARGH.

Loading doors! Mr. Triolo animated them. They are lovely:

Good, well-behaved shutters. (Seen in Maya.)

Good, well-behaved shutters. (Seen in Maya.)

Let’s put them through the same process that we use for importing everything else into the game, la la…

{ read this article }

Posted in Clockwork Empires, Programming | Tagged aaaaaaaaargh, aieeeeeee, clockwork empires, grnnnynrgargh, grrrrrrr, grrrrrrrrrnrgargh, hrmmmmmmph, hrnnnnnnngh, if this post basically ends like Fight Club what happens to Nicholas, is it possible for us to have a weirder post than usual?, just another week at Gaslamp Games, Nicholas might simply be a Fight Club-esque split personality of Daniel's, Nicholas Vining: Rogue Architect, perhaps it is Daniel that is the Tyler Durden here -- and if so what does that mean?, programming, so the usual then eh, technical excellence, the bureaucrat is literally in the middle of some important paperwork right now, the chicken from out of space, the demon barber of new sogwood, the UI must flow, unfortunate output from the random name generator, we apologize on behalf of the random name generator, wrong geometries, you have to put the cog on the chicken
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