All posts tagged with "treemurder"

And a Happy New Year


Run little dodo, run! (Mr. Triolo was having fun animating this guy before he left for the holidays, as you can see.)

.. Hello? Anyone here? No?

Then I guess it’s just me on the job today. Everyone else is still on vacation.

I suppose I could be persuaded to share a couple tidbits in a short post. You guys have been terribly patient over the holidays so I guess you’ve earned it.

(And this is what I get for falling to The Plague and taking weirdly offset vacation time. On the up side, I used a pitcher of week-old coffee to  anoint myself lead programmer and used my new-found sense of intellectual invincibility to write some absolutely fascinating Lua script to convert our Lua entity definitions to XML readable by the UI system so that we can display commodities in UI widgets. I’m hyperventilating just writing about that one.)

(No, but seriously: Regular expressions! Oh man.)

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The Sound Of One Gear Turning

Sound effects, wow! Pow! Bzam! Krakow! They’re important, they’re part of the game experience, and I’ve been plugging a lot of them into game objects lately and generally writing giant spreadsheets of sounds that need making.  The talented Matthew Steele, or our sound and music man for Dredmor, is back again for Clockwork Empires so he gets to enjoy said spreadsheets. Nicholas is into music — brace yourself and ask about synthesizers some day — so he and Matthew have worked that side of things out. Meanwhile all I listen to is horrible ‘industrial noise artists’ from eastern Europe, so I’m taking point on making  sound effects happen. And, horrifyingly, my terrible musical tastes are relevant because a lot of CE’s soundscape is in fact going to involve a good deal of industrial noise. I love it!

A Most Pleasing Noise


The littlest oven.

The tricky thing about these industrial sounds is that they have to actually be somewhat nice to listen to. Imagine a power-saw or a jackhammer — they sound awful and you’d better be wearing ear protection if you’re anywhere nearby. To have absolutely realistic industrial sounds would wear on the ears somewhat and, well, I’m glad I’ve got Matthew around to cook these up.

One of my favourite industrial sounds done so far is for the ‘small oven’; I find it really relaxing somehow:

Small Oven:

(Makes you really feel the holiday spirit, as if huddled for warmth around the factory boiler on a cold winter night.)

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