All posts tagged with "Does Sim4 have fishpeople? Didn’t think so."

The Diary of Millard Brazenwhistle, Naturalist

It’s been a busy week with the big September update – “Conscript Steelcog versus THE MURDERCULT” – launched yesterday. Let’s explore a little of the new tropical biome introduced in the update by reading some excerpts from The Diary of Millard Brazenwhistle, Naturalist.

Millard Brazenwhistle came to the Colonies seeking to build a new life on the frontier. He worships at the altar of celestial order. He has pledged allegiance to the Queen. He was born in the 47th year of the Reign of the Queen. Millard Brazenwhistle is a fine specimen with a stance neither above nor below that which is appropriate. Friends: Sadly, none.

Millard Brazenwhistle is an Enthusiastic Amateur who likes dabbling in things he’s not very good at. He is a Industrious, believing that idle hands do the work of terrifying eldritch powers. He is a Pioneering Spirit who is happiest outdoors and works well with animals, dead or alive. He had an unpleasant journey to the Colonies due to a fear of airship travel.

“It’s just so bloody far to the ground, I don’t see how everyone can just pretend that we might not go tumbling to our death at any second.”


“We were dropped off by airship in the middle of the jungle. The fishperson must have been as surprised as we were! Our brave soldiers gunned it down quickly before it could alert its fellows of our position. Mrs. Clucksworth is unsettled by this unknown biome and accompanies me everywhere.”

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Sympathy, Violence, Consequences

A Fishperson raider driven to violence by the plundering of their young for food rushes from the fog to beat a colonist with a coral club. Their fellow Fishperson-raider, a few steps behind, fires a spikegun with a ‘pop’. The terrified colonist falls over dead. The Fishperson with the club pauses at this, then turns and runs from the corpse in horror, back into the fog. 

Attack of the fishpeople!

Watery vengeance!

I didn’t anticipate this, though I wrote the script that made it happen: Seeing the corpse they created by killing the colonist pushed the Fishperson over the morale threshold that flips a switch that makes the fleeing behaviour much more likely. I had thought to simply have Fishpeople become demoralized by seeing other dead fellow-Fishpeople, but it was triggered by any humanoid corpse at all. A small mistake, but a really cool effect because it implies that these Fishpeople are not merely “the goblins of Clockwork Empires” but people of a sort that may, in their way, sympathize with your colonists. — Just so, sympathy is the goal of the latest efforts to increase the complexity of Fishpeople to start becoming more than ‘enemies’. Once enough features are fleshed out enough, perhaps they can become friends, albeit creepy fishy friends with some funny ideas about how things work and a penchant for inducting their land-based friends into the ways of The Deeps.

No one’s perfect.

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