0.93.2 is now out. The big piles of Fun here are crafting and traps. Shall I? Yes I shall: Let’s start with a screenshot.
Click to view full size.
I’ve got just about the full array of crafting skills here and am in the process of making some gold ingots to sell to Brax, whose potion shop I am standing in. The distilling widget has an outline of an apple in the ingredients box because I’ve selected the “Hard Cider” recipe.
You can also drag the inventory bag around to keep it in less-annoying spots on the screen. Yes, Dredmor is on the bleeding edge of UI design!
So what’s in? Well:
- Alchemizing potions in colors from Turquoise to Azure. Drink ’em to find out what they do! Also, for example, a historically semi-accurate system for the creation of Aqua Regia from five base ingredients processed through four stages. Use this to throw at enemies or produce devious traps.
- Smithing of arms and armour (and I appreciate now why so few games have unique icons for material types and quality levels. This didn’t stop me from a bit of excess, of course).
- Tinkering of various devices, particularly traps, ranging from the Shoddy Dwarven IED to the Brimstone Cloudburster Mine!
- Also fungus. It’s kinda weird!
- Yep, lots of traps. They’re random! … And Nicholas was good enough to implement two more stats to the game to handle trap visibility and trap disarming.
- With proper skill, you can disarm traps, gaining both experience and the ability to re-lay the trap in a place of your choosing.
- Gargoyles on the dungeon walls will spit bolts of iron, acid, and possibly ice at you — or whoever is in the way. (Have fun stepping on and off a pressure plate while that Octo gets pounded by javelins.)
- Also: Cannons? They don’t crash the game anymore!
Right, more screenshots:
You can see here a gargoyle which would shoot at me if I stepped on that plate there. Also a fun firespout mine.
This Djinn followed me over a toxic gas sprayer mine which I was lucky enough to avoid triggering. The cloud effect is a great way to show off our Highly Advanced sprite particle system. New tileset for this level, too.
What shall I make today? Too bad I neglected to smelt any useful metals, all I’ve got is a pile of 10 gold ingots. Clearly I’ll have to implement useless (but shiny, also expensive) crafted gold armour and weapons before full release.
Have fun, testers!
And for me? Back to toiling in the pixelmines — we’ve got a few higher-level gameplay items to do in 0.94 before we’re more or less feature-complete, at which point we proceed with a few tough courses of testing, polishing, and balancing before shipping this thing.
(It’s so close I can taste it. It tastes like victory.)