All posts tagged with "the stars aligned"

Clockwork Empires May Update: Frontier Living In Interesting Times

(Or: The Beta Begins.) In which we explore –


This update will go live to every Clockwork Empires player via Steam! We’ve also prepared a lovely video to help set the tone:

(There’s a German version for our good Stahlmarkian friends, check it out here. We apologize for missing umlaute.)

We have also updated our Clockwork Empires: Development Progress report!

Don’t own the game? Clockwork Empires can be purchased on via Humble or from Steam. Our top bureaucrats assure us that the stars are right and we must use the correct number so: Clockwork Empires is on sale via Steam for exactly 34% off on May 21st only. Not until great Quag’gorath awakens is it going to get better than this.

Want to hear about all sorts of updates via email plus receive silly images from development? Sign up for the newsletter here.

We are moving from Alpha 50 to Beta 51.

What does this mean for you?
It starts with us: this is a shift in development. We have essentially finished all of the backend code required to complete the game. We can now switch entirely to mechanics integration, content implementation, UI/UX improvement, optimization, and stability. This also means that the countdown to release can be counted in months. This is an exciting threshold for us!

(There is a downside: the changelogs are going to get even longer, ugh. Stay strong, team! We can do this.)

Major player-facing additions this month

  • New Workshop order system: jobs are queued per work module (it’s super easy!)
  • New Event Arc system to chain interesting events together to produce Interesting Times
  • Colonists can now carry stacks of ingredients to workshop jobs that require lots of materials – much more efficient!
  • Tons of subtle UI usability improvements to make your life easier
  • Colonist Quality of Life system: good colonies produce happy, productive overseers

If you’re in a hurry, that should cover it. But if you find yourself with the inexplicable urge for more, you’re in luck, we’ve got the full changelog posted below — or the extra special annotated changelog in the Clockwork Empires Development Report.

Begin the full Beta 51 changelog!

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Clockwork Empires: Earliest Access

At long last, we are pleased to announce that Clockwork Empires has hit what we are calling Earliest Access – it launches on Friday July 18th, and you can buy it now! Earlier than Early Access, we are continuing our legacy of innovation by daring to release Earlier than any other Early Access developer.


So what is this? This is, in fact, the Early Access for Early Access. It’s like Inception.

Buying a copy of the Earliest Access build will get you a Steam key, which you can then use to play Clockwork Empires. Your Earliest Access will be upgraded to a copy of the Steam Early Access version when we launch it in August; you will also, subsequently, get the finished game when it’s done.

An overview of the current status of the Clockwork Empires project as a whole can be found here, and we will be regularly updating that page at the same time as the major game content updates so you can see how far along we are.

We will also of course continue to update our development blog, send update emails to people on the mailing list that want them, tweet about development here, and participate in forum discussions here.

Why “Earliest Access”?

Earliest Access is our opportunity to take our testing to a larger scale than our internal testing while retaining as much of our ability to communicate directly with fans as possible.  The game needs more hardware compatibility testing, large-scale bug hunting, and some more UI iteration before we’re ready for Steam.  Also some fun stuff will be added through the process because we can’t help ourselves.

Earliest Access will last about a month, at which point we will launch on Steam Early Access sometime in August.  (We’ll be announcing the actual date of the Steam Early Access release near the end of July.)

Steam Early Access will be the final stage of evolution before the game explodes out of its cocoon.  We will be releasing monthly content updates as well as hotfixes when necessary, implementing the remaining content, and checking off the features that will make the game “complete”.  We cannot absolutely guarantee a final release date but our plan is to set it “when the content that we’ve talked about is in the game”.  As an informed guess I’d estimate that this will take roughly 9-12 months from now. (Both of these numbers are, conveniently, divisible by 3.)

When Early Access first became an option, we honestly had our doubts about the process.  Some games have had issues with early access, and some have been tremendously successful both for the developers and the fans.  What has become apparent is that it is a very powerful choice for games and developers that can take advantage of the opportunities.  It may be the single best way to connect with the games that you’re interested in playing before they’re released, and simultaneously the best way for us to hear you.  We are going to do our best to learn the lessons of those who have gone before us, and get your help in making Clockwork Empires as awesome as humanly* possible.

Earliest Access is available for purchase at and will be available to play on Friday, July 18th.

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