We know what you really want: An excruciatingly detailed fungus pickling simulator. And I’m going to show you how it’s done. “What, more logistics simulation?” you gasp, somewhat overwhelmed with emotions you can not identify, will not identify. Yes, I answer, because if I’m going to be forced to write this thing two weeks in a row it’s either this or more Bizarre Literary Experiments and we all know how that turns out. (Of course we could always mix the two – a bizarre literary industrial logistics simulation experiment, but then I might be treading on China Mieville’s turf and that guy could totally beat me up.)
Let’s call it a two-part series if that makes you feel better. Remember that episode of TNG where Riker said “Fire!” and it cut to the end of the season? It’s like that but without the cliffhanger. Or Riker. But we’ll make it work because we’ve got fungus and the luminous mycelium interfacing with the base of our neck, suggesting that this is a good idea after all and why don’t we continue discussing the laudable qualities of fungi.
So let’s walk through the process of adding a harvestable resource to the game and go into a bit more detail about creating a production chain from start to finish. All meat free!