All posts tagged with "rum"

Trade! Also, how UI Evolves.

We are still out of the office until January 4th, 2016, at which point the terrifying cogs of progress begin turning once again. Today’s blogpost, therefore, is put together out of whatever images I can find on my computer. Which is okay, because we’re really interested in Trade Depots today, and I took a lot of screenshots of Trade Depots. But first, a little history.

Here is the first version of the Character Info screen for Clockwork Empires, circa January 2013 (right at the point where, maybe, we had little characters running about and doing something.) For those of you who are wondering how much optimization has already gone into the game, we seem to be running at 28 FPS here despite… not rendering much of anything.

CWYhj9pUkAAb7_jOne year later, we had moved to this:

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Clockwork Empires March Update: Don’t Tell The Ministry

Once more, a Clockwork Empires appears, but be sure that you –


This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress report!

(Don’t own the game? Clockwork Empires can be purchased on via Humble or from Steam.)

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Patch Notes:

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