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Trade! Also, how UI Evolves.

We are still out of the office until January 4th, 2016, at which point the terrifying cogs of progress begin turning once again. Today’s blogpost, therefore, is put together out of whatever images I can find on my computer. Which is okay, because we’re really interested in Trade Depots today, and I took a lot of screenshots of Trade Depots. But first, a little history.

Here is the first version of the Character Info screen for Clockwork Empires, circa January 2013 (right at the point where, maybe, we had little characters running about and doing something.) For those of you who are wondering how much optimization has already gone into the game, we seem to be running at 28 FPS here despite… not rendering much of anything.

CWYhj9pUkAAb7_jOne year later, we had moved to this:

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