All posts tagged with "religion is the poorly implemented opiate of the masses"

Praise the Cog, or Whatever You Feel Like

As we carve out new systems, it’s good to take some time to go back and refine earlier ones. At this point, our UI has been built out enough that even artists like myself can make additions and improvements; with Nicholas and Dan busy working on Fun New Stuff, I’m taking time to start poking at the offices that allow you to control your colony’s operation!

Sleeping in the chapel is forbidden!

Stop sleeping in the chapel, you vagrants!

When Chapels were originally implemented, they were a one and done happiness-increaser for your colony (and sometimes a cultist-quasher). However, the pub, added later, more or less fills the same role – and more interestingly, as far as I’m concerned. (Though it needs some love, too.) Breaking out the chapel into its own unique role seemed like an appropriate first task, and an opportunity to bring some new choices into the game.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , ,
6 Comments

The Magic Of Friendship In Clockwork Empires

One of the many things we’re working on this month is improving the fidelity of character personalities. Clockwork Empires runs a pretty cool algorithm for the characters wherein they attempt to better their lives when they find free time. If they’re angry, afraid, sad, or just bored they have a number of ways to resolve these cases, but until the present the majority of the options for making themselves feel better were solitary actions. For example they would look at paintings, stomp on the ground, drink an entire bottle of whiskey, and so on, with preferences for these actions based on the traits the character possesses (“Brutish” characters, for instance, are more inclined to solve their problems with violence).

Stomping is pretty great, isn't it?

Stomping is pretty great, isn’t it?

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , ,
8 Comments