Today we’re working on murder! Yes, it’s a lovely staple of Victorian gothic horror, particularly the madness of contemplating and planning the act, the dread of the murderer, and the horror of the crime after the fact. It’s all very appropriate for the setting of Clockwork Empires, so of course we shall embrace the act of murder with all the Victorian sensibility we can muster (and sneak in a lovecraftian twist whenever possible).
The problem with murder, however, is that you can’t just have people going around murdering one another. It’s simply not interesting because you’re removing the interesting moving pieces of the game.