Dungeons of Dredmor: Conquest of the Wizardlands

Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.

We had so much fun releasing Realm of the Diggle Gods last year* and the ridiculously under-priced You Have To Name the Expansion Pack (with Steam Workshop support) two weeks ago, that we decided to do it all again**.

* AKA “The Year With No Christmas”
** This time for real money rather than Digglebucks. Why? Because Nicholas’ voracious coffee addiction doesn’t pay for itself.

For the past four months, a secret strike team of game development commandos has been secretly crafting arcane components into something for you… something about wizards. Something about their lands. Yes, this summon you must join the Conquest Of The Wizardlands.

New Features:

  • Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.
  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with the monstrous dash ability.
  • Drunkenness!
  • New trophy screens, including a rewrite of the achievement system for off-line play (and people not using Steam)
  • Two new weapon types: Daggers and Polearms! (No really, they’re not Swords and Staves anymore!)
  • A whole WHACK of new Skills: Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law, and more!
  • Minibosses!
  • A small, pleasant handful of usability fixes! (Which everyone with the core game will get for free, naturally.)
  • Enhanced sneakiness, monster sight cones, and alertness levels for more roguish gameplay! The only thing missing is a box you can carry around to hide in — unless you count an extra-dimensional box (see the first item in this list).
  • Diggle Hell. It’s a real place.
How and when you ask?

Price: $2.99.

Arrival: Pretty Darned Quick.


There's a lot going on here that's new to the game; see if you can spot the changes!

If only that Gremlin would leave me alone I could encrust my platemail with more plates.

Evidently I'm not very good at going for achievements on the development build.

The Pocket Dimension: It's a bit like if Doctor Who was a hoarder.

If you do not conquer the Wizardlands, the Wizardlands might just conquer you.

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85 Responses to “Dungeons of Dredmor: Conquest of the Wizardlands”

  1. coldcandor says:

    Oh man, this sounds bloody bleeping awesome! I haven’t played in a while, but Diablo 3 can take a back seat to the Wizardlands!

    Keep it up GLG, you guys rock!

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  2. Topcat says:

    Well let’s see what this week might entail. Dawnguard, Pyro Update, and Conquest of the Wizardlands…

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  3. Psiweapon says:


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  4. Vermilicious says:

    Nice to see some more stuff, and at such an affordable price.

    I do wish there was a bit more variety in the game, though, especially in the visual department. I know things are spiced up further down the dungeon, but often you don’t reach that far and are forced to play the same stuff each time. I tend to lose interest, anyway. I suppose mods could do something about that, but I haven’t seen any.

    There are also a lot of small things I’m not that happy about. Such as not being able to see the stats of a craft-able item, having to manually place items in your inventory and the difficulty of determining what an item is and what it does. Oh, and all those tiny icons aren’t all that intuitive.

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  5. jpinard says:

    You should be charing $5.00 for this! How do you even eat charging tiny Digglebucks for all your stuff?

    Also, this expansion sounds AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I”m waiting to do my “Super Smithing” build until this gets released and I wants to play my super smithing crafter dude soon!

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  7. GameManiac says:

    Super Meat Boy has around 300 levels and it’s a good game, it’s easily worth 15 euros. Dungeons of Dredmor is just ridiculously cheap.

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  8. SlothfulHurdle6 says:


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  9. Frelus says:

    Take my money! All of it! Make combustible banknotes out of it to throw at wizards! GIVE ME THIS MOD!
    I’ll even fly to your workplace and camp there making BBQ if it makes you work faster!

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  10. cst003 says:

    The Pocket Dimension: It’s a bit like if Doctor Who was a hoarder.

    thank you for that 😀

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  11. Blessedheretic says:

    I can’t wait for this and have a constant 5 dollars in my paypal to throw at this company after it’s release. I might even buy the expansion for a friend of mine, since he likes to hoard items like no tomorrow.

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  12. Fantom019 says:

    I cant wait anymore

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  13. gNetkamiko says:

    There are 2 things listed on here that have practically sold me on this DLC, and they are the Communist skillset and actually having the “Drunk” debuff.

    Reasons why: I myself am a socialist, so I would naturally want to try out the skillset, and I kept thinking to myself that Mages are natural alcoholics in that they drink booze to get their mana back, but essentially are immune to the effects of alcohol (which is now no longer the case.)

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  14. Purveyor of Diggly Goods says:

    I quite frankly would just like something to give me more inventory for free.

    Seeing that I bought the core game, I don’t feel like this is asking terribly much..and I’m not going to pay 3$ to get the pocket dimension, quite frankly.

    Props for the free first expansion, but as a “first time player” I didn’t feel it was the lack of skills, but rather the core gameplay that needed a bit more ease of use..

    Just saying that I feel this sucks.
    Could you just patch in the new inventory management for the original?
    I don’t need the new weapons, dimensions, bosses, etc.

    I just love to hoard, and to my huge disappointment there apparently is no working huge inventory mod.

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  15. Vinyl Scratch says:

    I had no Internet since April… I logged into Steam yesterday and you guys just made my eyes sparkly. New Dungeons of Dredmor DLC??? Shiny!

    I love it!
    Keep up the good work!

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