Last time I wrote a programming team update about Clockwork Empires, I made a comment that was somewhere along the lines of “the game is starting to hit that point where it transitions from a bunch of technology bits to something that looks like a game.” Well, we’re a lot closer to that goal than we were last update. Some of the edited highlights:
All posts tagged with "the first authentic British Columbia clear-cutting simulation"
Posted in Clockwork Empires | Tagged a blog post where everybody dies is the best kind of blog post, clockwork empires, gathering but not hunting due to Vegan influence on project management, happy hunger games, happy little bushes, if your head falls off in the woods can you still write a poem about it, luckily we vetoed showing off Nicholas' special "programmer UI" progress, may the odds be ever in your favour, Nicholas' personal vendetta against poets rages on, poetry, premature head removal, the bamboo is insufficiently poetic, the code team doesn't get out enough and thought bamboo should be categorized as aquatic vegetation, the first authentic British Columbia clear-cutting simulation, the Roanoke simulation is now complete, too soon for Roanoke jokes? Gaslamp Games apologizes., what does a bamboo even do anyway, you can't eat most poetry