So January! Hello! We’ve been working on Clockwork Empires for – I feel safe to say now – a fairly long time. There’s a lot of code in there, and you guys haven’t been able to play it yet. We all wish that weren’t the case, so I guess I should tell you what we’re doing about it.
Mid-December to the present was mostly a write-off due to familial obligations, plague, and stress relief in various forms, but some secret work was undertaken on the dreaded UI. It was sort of like that montage in the Lord of the Rings where Gandalf leaves in the middle of the battle to go read some dusty scrolls in Gondor, except that was David, and it was a copy of The Elements of User Experience. Suffice it to say that things are looking much better in that department. Our loose framework of “technically sufficient” programmer tools are starting to actually indicate what they’re for. It’s pretty cool, and a surprisingly laborious and meticulous job.