All posts tagged with "the diggle has its father’s beak"

More General Bits of News

Simba!

Some more quick news fluff from the front:

  • Congratulations to Gaslamp Programmer-Affiliate Ryan C. Gordon (better known as “icculus”, the great and knowledgeable), who is now the proud father of a lovely daughter. (This has slightly delayed our incoming patch yet more; just before dashing to the hospital, Ryan immediately said “Here! Have an entirely new SDL library and audio driver!” This fixes a lot of the stuttering issues, as well as various performance issues and crashes under OS X, but I’m currently quietly poking his changelist with a stick, somewhat afraid that it will bite me.) We have celebrated by having Chris Triolo produce this small homage to the Lion King.
  • We are pleased to announce that Sean Hamilton has joined the Gaslamp Games team. Sean will be working with us on Project Odin; since his arrival on the project, he has already produced three crates, a selection of small shanty houses, two logs, one ingot, and a mineshaft. Auspicious.
  • We are still looking for a character modeler and a gameplay programmer to do some contract work on Dredmor with us. I think we’ve got everything else taken care of ¬†at this point. Exciting. If you think you’d be a good fit for either of these things, please drop us a line at jobs@gaslampgames.com ; I think, at this point, that we are restricting ourselves to locals after all for the most part.
  • There is vague talk of doing another Dredmor DLC pack, either as an additional paid expansion (of a form to be determined) or a free DLC package of some sort to be determined. Other than our continued commitment to patching and general subterfuge, is there anything else specific that you’d like to see from us? Let us know in the comments.
  • Finally, here’s another Odin teaser.
Posted in Dungeons of Dredmor, Games, Gaslamp | Tagged , , ,
58 Comments