All posts tagged with "take the old UI behind the shed"

Clockwork Empires March Update: The Joy Of Work

We were digging around in the dirt somewhere and discovered –

ce_2016_mar_promo_illustration_small

This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress Report! It contains the voluminous annotated changelog.

(Don’t own the game? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.)

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Major Changes

  • Enormous UI improvements
  • Overhauled Farming system
  • The Economy Subtly Grows

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Catching The Chicken

There’s a tired joke one might hear in a restaurant when your meal is taking too long which goes something like “I guess they had to go catch the chicken before they could cook it.” This doesn’t actually happen in restaurants (probably), but it does happen in software development all the time.

Tiered organization of commands, you say?

Tiered organization of commands, you say?

When you want to do something new, you rely on having a significant chunk of code to build upon. But occasionally you have to go back and fill in things that you never realized you needed. Thankfully, unlike the restaurant joke, it’s not always such a great time sink. Having to go back and rework previous code can be done with the benefit of hindsight, and often lets you maybe make some low-effort changes that impart significant improvement to the software.

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Hatpack It! aka Subtractive Design

We have these little turns of phrase to represent design concepts. One such phrase going back to Dredmor is “put it in the Hat Pack”. I consider this a form of subtractive design.

So: The Hat Pack is an expansion pack for the game you’re working on which is shrouded in the mists of the future yet-to-be. (And as the name suggests, the content is a bunch of useless hats.) You put a feature or idea into the Hat Pack when you need to kill it, cut it, remove it from the game; but you don’t have the heart to kill it. So you quietly put it in the Hat Pack and shove it at the back of a closet to be slowly forgot.

(Or not. I want to say that features have legitimately been revived from the Hat Pack, but the notable example that comes to mind is the facial hair equipment slot for Dredmor that involved a bunch of false beards and mustaches to enhance your powers. Never happened.)

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