All posts tagged with "imvu"

Lean Startups, Part II: Some Games That Suck (And Why That’s Not a Bad Thing)

(Eric Ries has now started re-tweeting this series, so I will take that as tacit approval from the master. He’s in British Columbia in two months, giving a series of talks on Lean Startupsin Vancouver and somewhere in Kelowna, so there is a slim possibility that this is just a ruse to lull me into security while he takes time out of his busy schedule to hunt me down and shoot me with a blowgun.)

When last we left our hero, he had just discovered that it was possible to make a lot of money by shipping software that sucked. This, of course, was nothing new to our hero; now, however, he was confronted with the fact that this might not be a bad thing after all.

So here’s the skinny.

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Lean Startup, Part I: “Why does your IM Client Suck?”

I promised that I would write a post about my thoughts on Lean Startups at some point. This is evolving into… well, it’ll be a series. Gaslamp is not a lean startup, at least in the puritanical, traditional sense; that said, there is a certain amount of talk around the old campfire about doing our next game in a Lean fashion. Lean Games have been done before – arguably the best example is Mount and Blade, but I think Overgrowth and Natural Selection 2 both count – but nobody has put a label on the idea yet.

So let’s do this, and while we’re at it let’s talk about Lean Startups. What is a Lean Startup? Well, it’s a complicated subject. I also get to tell an Eric Reis story, which he probably doesn’t even remember, and if he reads this either I’ll get flamed and the company will be sued, or he’ll put it up on his excellent weblog. It’s a win either way, so here goes.

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