All posts tagged with "good pipes make good neighbours"

They’re Called Conduits Now: A Tale of the Pneumatic Conveyance Snoot

Now that the biomes are live in Clockwork Empires, I’ve switched gears to finishing another major feature: conduits. Formerly called “dynamics”, we are now calling them “conduits” because it’s a much better name. And these things have been nothing short of a blasted nightmare of complex proposals of various forms from the start.

So now what do we do?

shot111

Ceci n’est pas un pipe.

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