All posts tagged with "game design triage"

Hot Testing Action and Starvation

The Gaslamp Games office is heating up.

Top Men sweat furiously, cursing script errors and crashes. Top Buttons are unbuttoned, frantic SVN commits hammered out. Meanwhile Daniel “Action CEO” Jacobsen blasts some Kenny Loggins to set the mood. In other words, we’re implementing a stricter quality control protocol for pushing test builds of the game as we get closer to the danger zone. People have been putting decisive, serious looks on their faces while they nod with their arms crossed.

Cooking! It's pretty important.

Cooking! It’s really important now, actually.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , , , , , , , ,
22 Comments