At some point last week we decided that what Clockwork Empires really needs is loading bays. You know, that bit of a building trucks back onto to load and unload goods. No, really. And it’s going to be great!
This is not some sign of utter mundanity, rather, it’s one intersection in a web of interlocking game systems which are forming in Clockwork Empires. And it’ll be key to so much more than a hole in the wall your labourers toss crates through; No, this is Exciting Logistics! This is how everything fits together through space and time, how the labour of your fickle characters is turned, by use of machines and production structures, into valuable commodities which may be improve the well-being of your colony, be used to construct massive factories — or weapons, or perhaps sold off for the greater glory of the Royal Charter Antipodean Trading Company and The Empire. (And that’s why I love Exciting Logistics so much!)