To cut right to the point, the questions I’ve been asking myself surround the role violence plays in the tone of Clockwork Empires.To start: I don’t believe that violence for its own sake is interesting or desirable because, well, it’s unpleasant. Unpleasantness, however, definitely has a use in the aesthetic and narrative experiences that games explore (- to say that games are just about “fun” misses so much of what is going on in them!)
So let’s dive in.
The Clockwork Empires frontier is not a peaceful, gentle place and it’s important that we express to players that there are terrible, terrible consequences for Knowing What Should Not Be Known, Digging Too Greedily And Too Deep, or simple things like “not planning a stable food supply” or basic colonial defense. Things happen.