Category Archives: Games

The Problem with Products, or How Being Canadian is Difficult Sometimes

If you have been paying attention to gaming news recently, and, well.. you’re reading our blog so you probably have been, you may have seen ads for the Humble Indie Bundle.

First of all, let me say awesome job to the Wolfire guys et al.  The indie gaming community constantly impresses me with its community-oriented and generous mentality; I haven’t been a member long but I’ll work hard to live up to it.

That said, if you’ve checked out the bundle, you would have noticed 3 payment buttons at the bottom: one for Amazon, one for Google, and one for Paypal.  Well… we’ve been working on setting that up for ourselves, due to the oncoming beta release and being keen on offering some pre-order related deals, and being Canadian doesn’t really help things very much…

{ read this article }

Posted in Games, Gaslamp, Website | 1 Comment

Sequels

It is no secret that it is easier and more cost effective to keep an existing customer than it is to create a new one. Well this old adage translates into the world of video games quite easily.  As video games have become a bigger and bigger business the companies making them have become titans in their industry with a mix of horrible and amazing results.  What does this mean for the common gamer you may ask… come find out.

{ read this article }

Posted in Games | Leave a comment

20Hz to 20kHz – How Music Makes the Game

One of the things I think that can really enhance a game’s experience is a quality soundtrack. As I mentioned in last week’s post my favorite game was Final Fantasy VI (US III). The genius behind this and other Final Fantasy games was Nobuo Uematsu.  For those of you who don’t know Uematsu was the composer for the vast majority of the Final Fantasy series up until Final Fantasy XII where he worked on only a single song for that soundtrack, but is rumored to be working on the sound track for the upcoming MMO Final Fantasy XIV.  Why so much attention to music or for that matter sound effects? Let me take you on a journey…

{ read this article }

Posted in Games | Leave a comment

Dungeons of Dredmor: First Gameplay Trailer

We’re finally putting some video footage of Dungeons of Dredmor on the web for you to take a look at.

There isn’t much gameplay here – mainly we’re attacking monsters – so we’ll put up another trailer in the next couple of weeks or so with more magic and lutefisk action.

Posted in Dungeons of Dredmor, Games, Gaslamp | Leave a comment

My Favorite Game

I figure since this is a gaming company I should take a week off to talk about my preference in video games starting with my favorite, Final Fantasy VI or as it was known at the time Final Fantasy III for the Super Nintendo.

Back in 1994 I was a young lad of 9 years who loved video games.  It wasn’t that I just was lazy and didn’t want to go outside or anything along those lines; The simple fact of the matter is that I was really good at video games and got engrossed in the challenge.  At the time we owned a Nintendo and I desperately had been wanting a Super Nintendo but my parents thought it was too expensive and why should I even bother wasting my money on another game system.  Since it’s release I had tried everything to get my parents to buy me one but ended up settling for those special weekends where I earned the precious time with a rental SNES from the local Safeway for being good or whatever metric my parents were using to judge me at the time.

{ read this article }

Posted in Games | 1 Comment

Why they just don’t make games like they used to.

Well, not all “they”s have stopped making games like they used to, but things have definitely changed.

Personally as a gamer, there are a lot of things about the way things are changing that I don’t like.  Take the RPG for example: a medium which began with Gary Gygax giving the escapists of the world a way to be a beefy barbarian who gets the ladies in, back then, probably their parents basement with some junk food and no girls:

Yes, that's Gary.
Courtesy of Westworld Blogs

And sometime in the last 25 to 30 years, console and computer gaming has gone from being something that kids at school felt self-conscious about because they were uncool, to being an industry with yearly revenues to rival video television and music.

But we’re not all sitting around tables rolling dice and drinking mountain dew.  The reasons?  Creative direction, cost, profitability, and marketing.

I should say that I actually do play pen&paper RPGs.  My group gets together once a week to play Pathfinder, a derivative of D&D 3.5.

The good reasons why we don’t play games like that anymore?  Storytelling, for one.  The technology available to a game developer these days allows us to decide from a vast array of possibilities exactly how the player should be capable of interacting with our worlds, and in doing so one can provide storytelling elements such as theme, setting, and style.  Also, you couldn’t play D&D by yourself when it’s 3pm but all your friends are at work and you have the late shift.

Video game designers of the past were, in essence, all lobbying for that period of time that you don’t really know what to do with, because they couldn’t really compete for the time that you did know what you wanted to do with, be it D&D, drinking with friends at the pub, watching a movie, or whatever.  Games just weren’t capable of delivering an experience rich enough to compete when all that was available was pong in 1972 or pac man in 1980.  The evolution of our technology, allowing for more creative direction, has made games like World of Warcraft capable of solving this issue.

But there are other reasons why games have changed, and they’re not nearly as good for the consumer.

Producing a video game was once the same for everyone as it is for small startups today: you work in your spare time to produce something that you think people will like and hope you run out of things on your to-do list before you run out of time or energy or money.

That model has been seriously overshadowed by large companies which started out as the small ingenious companies above, but have grown as the market has grown into billion dollar corporations which collect terabytes of data on where people click, what people buy, and what makes people buy more: a finely honed machine on cutting under-utilized and over-wrought resources so that in the end the ROI will improve.

This is why Final Fantasy doesn’t have towns anymore.  This is why Rock Band has 12 iterations that all cost 3 thousand dollars and the core game is exactly the same.

I’m sure there was a time, once, when someone was writing a video game like Oregon Trail and thought, “Man, won’t it be cool when we have the technology to make it possible to actually make all the decisions: how does one ford a river, for example, or what happens once you get to the Ozarks?  These are the kinds of things that RPGs did way before video games were on the scene – and still do.  You want to run a used mop store?  D&D can do it, Pathfinder, Palladium, Rifts, Heavy Gear… they all can.  But can I not kill Ares in God of War?  Can we talk things out?  Hell no, that would just be too expensive.

Now, this is RPGs I’m talking about here.  If you could do anything in Bejeweled it would just be weird and confusing; there is a time and place for everything.  But is video gaming doomed to this downward spiral of disappearing player-driven freedom?  I hope not, and I honestly see no reason why it should.  Occasionally, the indy game developers and small companies still make great products, not tied to their budgets like the big guys, and they can make towns and yogurt makers and whatever they want.  And, with the right group of fans to support them (and remind them of why they like their games), they will keep making them.

Posted in Games | Leave a comment