Our next experimental build this month, Alpha 44A, marks the implementation of a system I’ve been wanting for a long time: Building Quality! What’s that? Well, let’s start at the beginning:
One of the fundamental game systems of Clockwork Empires is the ability to make customized buildings with floor plans of different shapes and work modules in different places. Up until now, however, the most material-efficient way to play has more or less been to build tiny ‘work/sleep closets’ that your colonists jam themselves into every day. We want there to be consequences for making your colonists work and sleep in such unfortunate conditions.
At the same time, we have a ton of decorative modules in the game but they weren’t really seeing use. Part of this, of course, is that we were hiding them under a tiny button in the modules menu. But there’s also the fact that they don’t serve a clear role; giving players a reason to use decor in all their buildings is something we’ve wanted to do for a while.