Wow, it’s been a long time since we’ve posted anything on the blog. Sorry about that guys.
The big patch beta has started, those of you who are interested in trying it out can take a look here. There are still a few bugs in it, but we can use all the help we can get in testing it out. Windows only for now, OSX and Linux on the way.
The team for Project Odin is almost complete: Joseph Nejat is joining our sodden ranks as 3D Character Artist. We are really looking forward to having him on the team largely due to his awesome English accent. And it’s becoming evident that we probably need to update our group portrait sometime soon =)
We are busy organizing our notes in preparation for finally releasing the details of Project Odin; right now we’re stuck on the name, but we should be coming to some consensus soon. (See: THE PIT.)
Lastly, the other secret project is toys!
There is a possibility that we may be partnering with some really talented toy people to develop Dredmor products. At this point what we are really interested in is whether or not this sort of thing appeals to you guys. If there’s enough support we can start hashing out some more details, maybe do some polls to see what kinds of toys you’d like. But for now just let us know if you’re interested at all =) (also, don’t worry, this won’t take much of our time away from making games, we’ll leave the heavy lifting to the other guys while we keep making games about obscure Scandinavian foodstuffs.)
Truly lastly, here’s a little more Odin concept art to ponder upon before we blow the lid off the whole thing.