First off: we are amazingly honored to find ourselves on some “best of 2011” lists. In particular, IndieGames has declared Dungeons of Dredmor to be their sixth best independent game of 2011, against some very stiff competition (and, amazingly, beating out Bastion, a game we really enjoyed.) Even more mindboggling is the fact that we’ve been nominated as one of the five best RPGs for the PC for 2011 over at the IGN Network – next to Bastion, the Witcher 2, Deus Ex: Human Revolution, and a little game called Skyrim that nobody’s ever heard of. This is basically like being nominated for an Oscar – you may not win, because you’re up against a ringer – but hey, you’re still Oscar-nominated!
We’re also in IndieDB’s “Top 100 Indie Games of 2011” – vote for us here – and we’re still neck in neck with ToME 4 over at the ASCII Dreams Roguelike blog, where the battle between a commercial roguelike and one of the best new free traditional roguelikes of this year has caused no end of controversy. (I say this not having played ToME, but I’m making it my business to do so over the holidays.) Feel free to vote for us at these things if you think we deserve your voting love.
In non horn-tooting news:
Monday, we released patch 1.0.8, shortly followed by patch 1.0.8b, and patch 1.0.8c (fixing the invasion of the Giant Pink Scorpion Diggles on OS X.) Thursday, after some hiccups, we got the Realm of the Diggle Gods up on Steam, and we’re delighted that the feedback has been universally positive. Everybody is having fun, and everybody seems to think it’s worth $2.99. Friday, just to put the icing on the cake, I successfully defended my Master’s Thesis in Computer Science, which I have been quietly writing in the background while all of this development has been going on. Finishing that project, however, has meant that I am a little behind on Support Things this week; under normal circumstances, we would probably have been a little better organized.
Accordingly, here is a run-down of where we currently are on All of The Things.
Dredmor 1.0.9: will be a handful of hotfixes for some of the issues that have been exposed by the DLC content, and by 1.0.8s’ release. In particular, we still have:
– crashes with the n-dimensional lathe under some circumstances (when you have no recipes, it seems?)
– mysterious portal crashes (loading and saving in mysterious portals, portals not showing up to get you out of the portals, no loot, etc.)
– whatever the heck is going on with OS X 10.5.8 (crashing after the “New Game” screen.)
– crashes, randomly, trying to trigger the achievements for the DLC expansion skills.
There are also a handful of complaints about the new craft tools; I’ll be addressing as many of those (mousewheel support and output tooltips being the big two) as I can. David has also put in a handful of fixes for some of the expansion stuff (cat ears with the wrong art, various things having the wrong prices, a few broken cooldowns), and I’m going to attempt to put all this out quietly next week. There will be a more thorough patch sometime in 2012 after the holidays.
If the community has urgent requests for things to get fixed for 1.0.9 in the hotpatch – i.e. if there’s something that I’m not aware of – let me know and I will try to sneak it in.
Desura and HIB: We have not forgotten about you folks; you were hurt most by the Great Thesis Defending, because all the patches for this sort of thing need to be hand-built and put up by me. We will get you taken care of.
Mac OS X 10.5.8 users: something’s broken for you. We’re not sure what. We’re on it.
Modders: We will be putting up a mod guide for the rooms in a couple of days. We actually documented this for once.
Dredmor DLC fixes: David has put in a handful of stuff before he left for Las Vegas for some much-needed R&R and gambling. We’ll push this at the same time as the crash and tool hotfix. Also, nobody has found the Diggle God of Secrets yet – perhaps, we hid him too well…
Anyhow, that’s the plan. Most of the office will be shut down over the holidays; I’m buying a Notch hat and am taking a well-deserved vacation. 2012 is bringing at least one more major patch to Dredmor, some interesting news about ports, and hopefully we will be in a position to start talking about our next, post-Dredmor title – tentatively referred to in-house as Project Odin. (It doesn’t actually contain Odin.) It’ll be a fabulous year and we can’t wait.