Beta!

We have a beta release candidate for Dungeons of Dredmor.

I’ll be packaging it tomorrow – a task that requires me to swear at our software updating tool on not one, not two, but three platforms, and which will probably also require some wrestling with the Nullsoft installer and the peculiar chain of evil that is required to ship binaries on OS X. Hmm. The actual code, though, is done and tagged in Subversion.

Despite what the previous cartoon says, we are accepting *limited* applications for beta testers. We don’t want to overwhelm ourselves with bugs and data, and we want to make sure that people who are playing the game get to have their stuff taken care of as efficiently as possible. For the next week, at least, we will probably have about five beta testers, and we’ll see where we go from there. If you want in on the beta testing action, please drop us an e-mail at dredmorbeta@gaslampgames.com and tell us that you want in on the action. In no particular order, preference will be given towards:

  • people we know, and are experienced QA Doodz
  • people we know, and who are not experienced QA Doodz
  • people who are members of the Indie game development press
  • people who are members of the real game development press
  • anybody who makes funny cartoons about video games
  • people who buy pre-orders for Dungeons of Dredmor (this will hopefully be launched really, really soon.)
  • everybody else

Be warned: the game is going to be rough for a little while. We still have to fill in missing particle systems, missing text descriptions, and to deal with any of the myriad of random bugs that occasionally show up in games where 90% of your content is randomly generated. There are issues of balance to be sorted. There is the always humbling experience of watching real players try to figure out how to play your game. The next month will be Fun.

We’ll be doing various press releases, interviews, and figuring out media relations and singing and dancing all next week. E-mail addresses for the press will be provided soon, but in the mean time the beta e-mail probably works as well as anything.

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