Update From the Code Bunker

We’ve put up another build which has a fixed audio driver, and resolves a few other little issues. We have tried to make this backwards compatible with previous save files, but one of the things we added in this patch was also backwards load/save compatibility… so we’re going to have to work out the kinks here a little. If you make a *new* save that crashes and can’t load it, or you still get a random crash (we know about one descending, then ascending stairs, which we have seen a bit – but it might also be the audio thing, so we’re just going to wait and see… also what are you doing going back *up* the dungeon anyway?), send us an e-mail, preferably with a save game or crash dump, and we’ll get on it.

That said, so far everybody who was having crashes has reported that this build has cleared it up. Whew.

(Profound thanks to Ryan C. “icculus” Gordon, who debugged the first audio crash, then confirmed that the second audio crash was, in fact, “something that has just never been triggered in the past eight or so years in SDL_mixer.” We have now broken SDL_mixer about eight times and aren’t allowed to keep breaking it any more.)

I don’t know when the next patch will be up – probably not until some time next week – but we are going to try to start resolving some of the UI Clunkers people have reported (getting the keyboard/mouse movement a little more consistent, adding UI scaling, etc.) I would also like to turn on the Mod Browser and Weekly Challenges, but getting the core game running well is the top priority for all of us.

Posted in Dungeons of Dredmor, Programming | Tagged , , ,
10 Comments

10 Responses to “Update From the Code Bunker”

  1. Dunder says:

    I bought the game (excellent game btw) yesterday and played all day fine, but today i play about 1 hour (without saving) and the game just shuts off without any crash messages. Those random shutoffs just sucks the fun out of the game

    { reply }
    • We hear you. If the game produced a .dmp file in the Steam directory (Steam/steamapps/common/dungeons of dredmor/), please send that to us at contact@gaslampgames.com – we’re trying to track down as many of these as possible.

      Also, make sure that you have the latest patch installed on Steam. Steam is cranky, so sometimes it doesn’t hurt to uninstall and reinstall from the downloaded content, or the verify your local cache.

      { reply }
  2. HED says:

    I played 3 hours straight and no crashes! Thank you Gaslamp Games for your work!!

    Two “minor” problems:
    – you can’t use the standard steam shortcut “F12” to take a screenshot
    – you can only pray to Inconsequentia when you’re facing her straight away. But a lever spawned in front of her and I couldn’t reach the statue :))

    { reply }
  3. X-Site says:

    “I played 3 hours straight”
    Same here now. It works and it’s beautiful!

    { reply }
  4. A random Person says:

    any chance of uploading the whole sprite library and letting the community edit them to create custom sprites for the equipment? Then you guys implement them? I’ve seen a couple mods done this way and it generally works out well.

    { reply }
  5. A random Person says:

    Oh and great work btw I love devs that support their game after release instead of just dumping and ditching it. will defiantly buy your next game too ;3

    { reply }
  6. Jorlen says:

    Wow that was an amazingly fast patch job. Nice work!

    { reply }
  7. Orklord says:

    hello, i cant play at last patch… not save not load nothing 🙁 steam is crashing when i will save or do somehting else sry for my bad english ^^

    { reply }
    • Try uninstalling and re-installing the game. Sometimes Steam eats things.

      { reply }
      • Orklord says:

        Hello there

        i have try to unistall but same reason crahes at load or save or anything else^^ but i have find out that DoD at Vista 64bit (main system)errors and at my second system (Windows XP on the same pc) its normaly funktion at the game (on Vista compatible modus not work same errors)

        { reply }

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