All posts tagged with "Wilbert Pickles: the most complete human being that ever lived"

Personal Property and Desires

Systems are interesting in sandbox games because they connect to each other. You can have a system that talks to another system, and then emergent gameplay what happens when the systems interact in interesting and novel ways. Re-usable, data-driven gameplay code is also cool, because it gives you a way to leverage work you’ve previously done on one system to make another system more powerful. Case in point: personal property.

Maybe all Wilbert Pickles desires is to own a bushel of sausages. Why not?

Maybe all Wilbert Pickles desires is his own bucket of sausages. Why not?

One of the TODOs on my task list for awhile has been personal property. While you can build lower/middle/upper-class houses and beds, you can’t necessarily assign those beds to people, nor do people want a bed assigned to them. Instead, people just sleep wherever, whenever. This is going to change.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , , ,
11 Comments