All posts tagged with "We’re mandated by the 2012 Hecker & Blow Indie Convention to use twine whenever remotely applicable"

Event Design Using Twine

And by twine I don’t mean building a game fromĀ bits of string and duct tape, but rather using Twine, the “open-source tool for telling interactive, nonlinear stories”. It’s basically a supremely easy way to build a “Choose Your Own Adventure”.

So that’s cool, butĀ even cooler (to us) is how useful it is to designing events for Clockwork Empires. “This is madness!”, you say, but no – this is Gaslamp!

A simple event in Clockwork Empires.

A simple event from the current version of Clockwork Empires.

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