All posts tagged with "recursive fruit mod"

December Technical Status Update: Santa Quag’garoth is Coming To Town

At a certain point, game development just comes down to iteration. You build a big pile of things, and then you iterate on them.  Then, you iterate on them some more… and then some more. Eventually, after enough iterations, you get a game, or the Standard Template Library (whichever comes first.)

One of the major driving forces behind said iteration is the fact that the game is now in the hands of Real People, in limited quantities. We have done five internal test releases so far – a bit slower than I am happy with; the first four test builds mainly focused on performance and getting things working somewhat better on people’s terrible hardware (see blog post from a couple of weeks ago); the fifth test build put combat, barbers, and phrenologists back in the game, as well as turning on More Useful Features (like mining.) So what we have right now is a game buried under a shameful selection of UI failures, which we are now trying to extricate ourselves from for Revision 6. This has mainly led to David learning how to use the Doctor Nicholas Vining Patent XML UI Syntax Guaranteed to Vivify The Spirit and Improve Marriage, which has led to this:

Secretly, I think we’re all just wishing for the good old days when he would send me large Excel spreadsheets of coordinates for Dredmor…

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , , , , , , , , , , , , , , ,
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Steam Workshop Mod Support Now Available

The time to create and use all new horrifying traps, dazzling spells, and weapons of diabolical ferocity is upon us: the Dungeons of Dredmor Steam Workshop is now open for business.

Check out the Steam Workshop Here!

Create and share all new monsters, items, skills, spells and dungeon rooms!  Ever wanted an acid fireball?  How about a skill that summons Diggle mages?  A staff that explodes when you throw it and turns everyone who it kills into zombies?  Easy.  A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy?  A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear?  That’s more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans.  Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit “Subscribe”.  The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the “Mod” button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to Dredmod.com and take a look at some tutorials on how to craft your own!  We’ve included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

And while you’re at it, check out the brand new DLC we launched today – it’s totally free, and full of some of our all-time favorite fan-made content!  Also, just because we’re so excited about the Workshop, Dredmor is on sale!

Posted in Dungeons of Dredmor | Tagged , , , , , , , ,
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